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Moved basic yx_uint16 handling into its own library.
[plomrogue]
/
src
/
roguelike.h
diff --git
a/src/roguelike.h
b/src/roguelike.h
index bb6088c2767907a7b8a10fcc8270f797ef918dca..a6c154a8cc5c1343d89c2f56aec87b3fe664aa7e 100644
(file)
--- a/
src/roguelike.h
+++ b/
src/roguelike.h
@@
-29,7
+29,6
@@
struct Map init_map ();
void save_game(struct World *);
void record_action (char);
struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
void save_game(struct World *);
void record_action (char);
struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
-char yx_uint16_cmp (struct yx_uint16, struct yx_uint16);
void next_turn (struct World *);
void update_log (struct World *, char *);
void move_player (struct World *, char);
void next_turn (struct World *);
void update_log (struct World *, char *);
void move_player (struct World *, char);