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Server/py: Remove superfluous os.fsync().
[plomrogue]
/
src
/
server
/
field_of_view.h
diff --git
a/src/server/field_of_view.h
b/src/server/field_of_view.h
index 93ea9824a1ec9f54636257d60529ab728e5a4530..54ffe289d676eba9360c79950d36f94889710dfa 100644
(file)
--- a/
src/server/field_of_view.h
+++ b/
src/server/field_of_view.h
@@
-1,28
+1,27
@@
/* src/server/field_of_view.h
/* src/server/field_of_view.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Generate field of view maps.
*/
*
* Generate field of view maps.
*/
-
-
#ifndef FIELD_OF_VIEW_H
#define FIELD_OF_VIEW_H
#ifndef FIELD_OF_VIEW_H
#define FIELD_OF_VIEW_H
-#include <stdint.h> /* uint8_t */
+#include <stdint.h> /* uint8_t
, uint32_t
*/
struct Thing;
struct Thing;
-/* States that cells in the field of view map may be in. */
-enum fov_cell_states {
- HIDDEN = 0x00,
- VISIBLE = 0x01
-};
-
-
+/* Update "t_eye"'s .mem_map memory with what's in its current FOV, and update
+ * and age the .mem_depth_map.
+ */
+extern void update_map_memory(struct Thing * t_eye);
-/*
Return field of view map of the world as seen from the position of "eye"
. */
-extern
uint8_t * build_fov_map(struct Thing * eye
);
+/*
Build "t"'s field of view
. */
+extern
void build_fov_map(struct Thing * t
);