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Client: Fit interface_conf to new config file style. Also, refactorings.
[plomrogue]
/
src
/
server
/
map_object_actions.c
diff --git
a/src/server/map_object_actions.c
b/src/server/map_object_actions.c
index 987f13581eb86d9a51d521e712035b06763ba4ca..17d74d5825feebad5555a81820ae4a1c7a02914e 100644
(file)
--- a/
src/server/map_object_actions.c
+++ b/
src/server/map_object_actions.c
@@
-22,10
+22,6
@@
/* Append "text" to game log, or a "." if "text" is the same as the last one. */
static void update_log(char * text);
/* Append "text" to game log, or a "." if "text" is the same as the last one. */
static void update_log(char * text);
-/* If "name" fits "moa"->name, set "moa"->func to "func". */
-//static uint8_t try_func_name(struct MapObjAct * moa,
-// char * name, void (* func) (struct MapObj *));
-
/* One actor "wounds" another actor, decrementing his lifepoints and, if they
* reach zero in the process, killing it. Generates appropriate log message.
*/
/* One actor "wounds" another actor, decrementing his lifepoints and, if they
* reach zero in the process, killing it. Generates appropriate log message.
*/