- struct ThingType * tt = get_thing_type(t->type);
- send_to_outfile(tt->name, 0);
- send_to_outfile("\n", 1);
+ if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
+ {
+ struct ThingType * tt = get_thing_type(t->type);
+ send_to_outfile(tt->name, 0);
+ send_to_outfile("\n", 1);
+ }
+ }
+ }
+ else
+ {
+ struct ThingInMemory * t_mem;
+ for (t_mem = player->t_mem; t_mem; t_mem = t_mem->next)
+ {
+ if (t_mem->pos.y == atoi(tok1) && t_mem->pos.x == atoi(tok2))
+ {
+ struct ThingType * tt = get_thing_type(t_mem->type);
+ send_to_outfile(tt->name, 0);
+ send_to_outfile("\n", 1);
+ }