+ if (!world.exists)
+ {
+ err_line(1, "Command only works on existing worlds.");
+ return 0;
+ }
+ send_to_outfile("THINGS_HERE START\n", 1);
+ struct Thing * player = get_player();
+ if (player->fov_map &&
+ 'v' == player->fov_map[atoi(tok1)*world.map.length+atoi(tok2)])
+ {
+ struct Thing * t;
+ for (t = world.things; t; t = t->next)
+ {
+ if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
+ {
+ struct ThingType * tt = get_thing_type(t->type);
+ send_to_outfile(tt->name, 0);
+ send_to_outfile("\n", 1);
+ }
+ }
+ }
+ else