* textfile_sizes(), try_fputc()
*/
#include "../common/rexit.h" /* exit_trouble() */
* textfile_sizes(), try_fputc()
*/
#include "../common/rexit.h" /* exit_trouble() */
#include "init.h" /* remake_world() */
#include "io.h" /* io_round() */
#include "map_object_actions.h" /* get_moa_id_by_name() */
#include "init.h" /* remake_world() */
#include "io.h" /* io_round() */
#include "map_object_actions.h" /* get_moa_id_by_name() */
struct MapObj * player = get_player();
struct MapObj * map_object = player;
uint16_t start_turn = world.turn;
struct MapObj * player = get_player();
struct MapObj * map_object = player;
uint16_t start_turn = world.turn;