game.map_size = size
cmd_MAP_SIZE.argtypes = 'yx_tuple:pos'
-def cmd_MAP(game, map_pos):
- """Ensure (possibly empty/'?'-filled) map at position map_pos."""
- game.get_map(map_pos)
-cmd_MAP.argtypes = 'yx_tuple'
+def cmd_MAP(game, map_pos, awakeness):
+ """Ensure (possibly empty/'?'-filled) map at position map_pos.
+
+ Awakeness > 0 puts the map into the player's reality bubble.
+
+ """
+ m = game.get_map(map_pos)
+ m.awake = awakeness
+cmd_MAP.argtypes = 'yx_tuple int:nonneg'
+
+def cmd_MAP_STATS(game, map_pos, type_, population, health):
+ m = game.get_map(map_pos)
+ m.stats[type_] = {'population': population, 'health': health}
+cmd_MAP_STATS = 'yx_tuple string:thingtype int:nonneg int:nonneg'
def cmd_THING_TYPE(game, i, type_):
t_old = game.get_thing(i)
write(f, 'SEED %s' % game.rand.prngod_seed)
write(f, 'MAP_SIZE %s' % (game.map_size,))
for map_pos in game.maps:
- write(f, 'MAP %s' % (map_pos,))
+ m = game.maps[map_pos]
+ write(f, 'MAP %s %s' % (map_pos, m.awake))
+ for t_type in m.stats:
+ write(f, 'MAP_STATS %s %s %s %s' %
+ (map_pos, t_type, m.stats[t_type]['population'],
+ m.stats[t_type]['health']))
for map_pos in game.maps:
for y, line in game.maps[map_pos].lines():
write(f, 'TERRAIN_LINE %s %5s %s' % (map_pos, y, quote(line)))