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Minor code style improvements.
[plomrogue2-experiments] / new / plomrogue / game.py
index a5ce4740417af3b2f83a104b2177418a28983a8d..bc5b8c3a5ec58a4776e6642e76fb7f4353a92e7b 100755 (executable)
@@ -1,4 +1,4 @@
-from plomrogue.tasks import Task_WAIT, Task_MOVE
+from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_PICKUP, Task_DROP
 from plomrogue.errors import ArgError
 from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP,
                                 cmd_MAP, cmd_THING_TYPE, cmd_THING_POS,
@@ -37,6 +37,10 @@ class World(WorldBase):
         super().__init__(*args, **kwargs)
         self.player_id = 0
 
+    @property
+    def player(self):
+        return self.get_thing(self.player_id)
+
     def new_thing_id(self):
         if len(self.things) == 0:
             return 0
@@ -58,20 +62,16 @@ class World(WorldBase):
         the player's task is finished, the loop breaks.
         """
         while True:
-            player = self.get_player()
-            player_i = self.things.index(player)
+            player_i = self.things.index(self.player)
             for thing in self.things[player_i+1:]:
                 thing.proceed()
             self.turn += 1
             for thing in self.things[:player_i]:
                 thing.proceed()
-            player.proceed(is_AI=False)
-            if player.task is None:
+            self.player.proceed(is_AI=False)
+            if self.player.task is None:
                 break
 
-    def get_player(self):
-        return self.get_thing(self.player_id)
-
     def make_new(self, yx, seed):
         import random
 
@@ -107,7 +107,10 @@ class Game:
     def __init__(self, game_file_name):
         self.io = GameIO(game_file_name, self)
         self.map_type = MapHex
-        self.tasks = {'WAIT': Task_WAIT, 'MOVE': Task_MOVE}
+        self.tasks = {'WAIT': Task_WAIT,
+                      'MOVE': Task_MOVE,
+                      'PICKUP': Task_PICKUP,
+                      'DROP': Task_DROP}
         self.commands = {'GEN_WORLD': cmd_GEN_WORLD,
                          'GET_GAMESTATE': cmd_GET_GAMESTATE,
                          'MAP': cmd_MAP,
@@ -137,16 +140,24 @@ class Game:
 
         self.io.send('TURN ' + str(self.world.turn))
         self.io.send('MAP ' + stringify_yx(self.world.map_.size))
-        visible_map = self.world.get_player().get_visible_map()
+        visible_map = self.world.player.get_visible_map()
         for y, line in visible_map.lines():
             self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
-        visible_things = self.world.get_player().get_visible_things()
+        visible_things = self.world.player.get_visible_things()
         for thing in visible_things:
             self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
             self.io.send('THING_POS %s %s' % (thing.id_,
                                               stringify_yx(thing.position)))
-        player = self.world.get_player()
-        self.io.send('PLAYER_POS %s' % (stringify_yx(player.position)))
+        if len(self.world.player.inventory) > 0:
+            self.io.send('PLAYER_INVENTORY %s' %
+                         ','.join([str(i) for i in self.world.player.inventory]))
+        else:
+            self.io.send('PLAYER_INVENTORY ,')
+        for id_ in self.world.player.inventory:
+            thing = self.world.get_thing(id_)
+            self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
+            self.io.send('THING_POS %s %s' % (thing.id_,
+                                              stringify_yx(thing.position)))
         self.io.send('GAME_STATE_COMPLETE')
 
     def proceed(self):
@@ -157,7 +168,7 @@ class Game:
         """
         self.io.send('TURN_FINISHED ' + str(self.world.turn))
         self.world.proceed_to_next_player_turn()
-        msg = str(self.world.get_player()._last_task_result)
+        msg = str(self.world.player._last_task_result)
         self.io.send('LAST_PLAYER_TASK_RESULT ' + quote(msg))
         self.send_gamestate()
 
@@ -170,7 +181,7 @@ class Game:
             return p
 
         def cmd_TASK_colon(task_name, game, *args):
-            game.world.get_player().set_task(task_name, args)
+            game.world.player.set_task(task_name, args)
             game.proceed()
 
         def cmd_SET_TASK_colon(task_name, game, thing_id, todo, *args):