self.args = args
self.todo = 3
- @property
- def name(self):
- prefix = 'Task_'
- class_name = self.__class__.__name__
- return class_name[len(prefix):]
-
def check(self):
pass
def check(self):
test_pos = self.thing.world.map_.move(self.thing.position, self.args[0])
+ if test_pos is None:
+ raise GameError('would move outside map bounds')
if self.thing.world.map_[test_pos] != '.':
raise GameError('%s would move into illegal terrain' % self.thing.id_)
- for t in self.thing.world.things:
- if t.position == test_pos:
+ for t in self.thing.world.things_at_pos(test_pos):
+ if t.blocking:
raise GameError('%s would move into other thing' % self.thing.id_)
def do(self):
self.thing.position = self.thing.world.map_.move(self.thing.position,
self.args[0])
+ for id_ in self.thing.inventory:
+ t = self.thing.world.get_thing(id_)
+ t.position = self.thing.position
+
+
+
+class Task_PICKUP(Task):
+ argtypes = 'int:nonneg'
+
+ def check(self):
+ to_pick_up = self.thing.world.get_thing(self.args[0],
+ create_unfound=False)
+ if to_pick_up is None or \
+ to_pick_up.id_ not in self.thing.get_pickable_items():
+ raise GameError('thing of ID %s not in reach to pick up'
+ % self.args[0])
+
+ def do(self):
+ to_pick_up = self.thing.world.get_thing(self.args[0])
+ self.thing.inventory += [self.args[0]]
+ to_pick_up.in_inventory = True
+ to_pick_up.position = self.thing.position
+
+
+
+class TaskOnInventoryItem(Task):
+ argtypes = 'int:nonneg'
+
+ def _basic_inventory_item_check(self):
+ item = self.thing.world.get_thing(self.args[0], create_unfound=False)
+ if item is None:
+ raise GameError('no thing of ID %s' % self.args[0])
+ if item.id_ not in self.thing.inventory:
+ raise GameError('no thing of ID %s in inventory' % self.args[0])
+ return item
+
+ def _eliminate_from_inventory(self):
+ item = self.thing.world.get_thing(self.args[0])
+ del self.thing.inventory[self.thing.inventory.index(item.id_)]
+ item.in_inventory = False
+ return item
+
+
+
+class Task_DROP(TaskOnInventoryItem):
+ argtypes = 'int:nonneg'
+
+ def check(self):
+ self._basic_inventory_item_check()
+
+ def do(self):
+ self._eliminate_from_inventory()
+
+
+
+class Task_EAT(TaskOnInventoryItem):
+ argtypes = 'int:nonneg'
+
+ def check(self):
+ to_eat = self._basic_inventory_item_check()
+ if to_eat.type_ != 'food':
+ raise GameError('thing of ID %s s not food' % self.args[0])
+
+ def do(self):
+ to_eat = self._eliminate_from_inventory()
+ del self.thing.world.things[self.thing.world.things.index(to_eat)]
+ self.thing.health += 50