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Fix error message on prohibited thing renaming.
[plomrogue2] / plomrogue / commands.py
index a92359eac8c2fcab197ea9ea42d2cd2de72b9a40..1cf051266e81a6c504454004a1f3cfddb7cb3bfd 100644 (file)
@@ -1,5 +1,5 @@
 from plomrogue.misc import quote
-from plomrogue.errors import GameError
+from plomrogue.errors import GameError, ArgError
 
 
 
@@ -22,47 +22,10 @@ def cmd_TERRAINS(game, connection_id):
 cmd_TERRAINS.argtypes = ''
 
 def cmd_ALL(game, msg, connection_id):
-    from plomrogue.mapping import DijkstraMap
-
-    def lower_msg_by_volume(msg, volume, largest_audible_distance):
-        import random
-        factor = largest_audible_distance / 4
-        lowered_msg = ''
-        for c in msg:
-            c = c
-            while random.random() > volume * factor:
-                if c.isupper():
-                    c = c.lower()
-                elif c != '.' and c != ' ':
-                    c = '.'
-                else:
-                    c = ' '
-            lowered_msg += c
-        return lowered_msg
-
     speaker = game.get_player(connection_id)
     if not speaker:
         raise GameError('need to be logged in for this')
-    largest_audible_distance = 20
-    things = [t for t in game.things if t.type_ != 'Player']
-    dijkstra_map = DijkstraMap(things, game.maps, speaker.position,
-                               largest_audible_distance, game.get_map)
-    for c_id in game.sessions:
-        listener = game.get_player(c_id)
-        target_yx = dijkstra_map.target_yx(*listener.position, True)
-        if not target_yx:
-            continue
-        listener_distance = dijkstra_map[target_yx]
-        if listener_distance > largest_audible_distance:
-            continue
-        volume = 1 / max(1, listener_distance)
-        lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
-        lowered_nick = lower_msg_by_volume(speaker.name, volume,
-                                           largest_audible_distance)
-        game.io.send('CHAT ' +
-                     quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
-                                                      lowered_msg)),
-                     c_id)
+    speaker.sound(speaker.name, msg)
 cmd_ALL.argtypes = 'string'
 
 def cmd_SPAWN_POINT(game, big_yx, little_yx):
@@ -77,9 +40,7 @@ def cmd_LOGIN(game, nick, connection_id):
         raise GameError('name already in use')
     if game.get_player(connection_id):
         raise GameError('cannot log in twice')
-    t = game.thing_types['Player'](game)
-    t.position = game.spawn_point
-    game.things += [t]  # TODO refactor into Thing.__init__?
+    t = game.add_thing('Player', game.spawn_point)
     t.thing_char = game.get_next_player_char()
     game.sessions[connection_id] = {
         'thing_id': t.id_,
@@ -121,6 +82,7 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
     map_control = game.get_map(big_yx, 'control')
     map_control[little_yx] = control_char
     game.changed = True
+    game.record_fov_change((big_yx, little_yx))
 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
 
 def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
@@ -133,7 +95,7 @@ def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
     if not t:
         raise GameError('thing of ID %s not found' % thing_id)
     t.protection = protection_char
-    game.changed = True
+    #game.changed = True
 cmd_THING_PROTECTION.argtypes = 'int:pos char'
 
 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
@@ -145,7 +107,7 @@ def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
     if tile_class == '.':
         raise GameError('tile class "." must remain unprotected')
     game.map_control_passwords[tile_class] = password
-    game.changed = True
+    #game.changed = True
 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
 
 def cmd_NICK(game, nick, connection_id):
@@ -188,6 +150,8 @@ def cmd_TURN(game, n):
 cmd_TURN.argtypes = 'int:nonneg'
 
 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
+    if len(msg) > 500:
+        raise ArgError('annotation text must be <= 500 characters')
     player = game.get_player(connection_id)
     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
     if not player.fov_test(big_yx, little_yx):
@@ -227,28 +191,16 @@ def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
     if big_yx not in game.annotations:
         game.annotations[big_yx] = {}
     game.annotations[big_yx][little_yx] = msg
-    game.changed = True
+    #game.changed = True
 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
     if big_yx not in game.portals:
         game.portals[big_yx] = {}
     game.portals[big_yx][little_yx] = msg
-    game.changed = True
+    #game.changed = True
 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
-def cmd_GET_ANNOTATION(game, yx, connection_id):
-    player = game.get_player(connection_id)
-    big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
-    annotation = '(unknown)'
-    if player.fov_test(big_yx, little_yx):
-        annotation = '(none)'
-        if big_yx in game.annotations:
-            if little_yx in game.annotations[big_yx]:
-                annotation = game.annotations[big_yx][little_yx]
-    game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
-cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
-
 def cmd_MAP_LINE(game, big_yx, y, line):
     map_ = game.get_map(big_yx)
     map_.set_line(y, line)
@@ -275,15 +227,7 @@ def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
     if thing_type not in game.thing_types:
         raise GameError('illegal thing type %s' % thing_type)
     _ = game.get_map(big_yx)
-    t_old = None
-    if thing_id > 0:
-        t_old = game.get_thing(thing_id)
-    t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
-                                                                       little_yx))
-    if t_old:
-        game.things[game.things.index(t_old)] = t_new
-    else:
-        game.things += [t_new]
+    game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
     game.changed = True
 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
 
@@ -293,7 +237,7 @@ def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
     if not t:
         raise GameError('thing of ID %s not found' % thing_id)
     if not game.can_do_thing_with_pw(t, pw):
-        raise GameError('wrong password for tile')
+        raise GameError('wrong password for thing')
     t.name = name
     game.changed = True
 cmd_THING_NAME.argtypes = 'int:pos string string'
@@ -322,3 +266,74 @@ def cmd_THING_DOOR_CLOSED(game, thing_id):
     t.portable = False
     t.thing_char = '#'
 cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
+
+def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'MusicPlayer':
+        raise GameError('thing of ID %s not music player' % thing_id)
+    t.playing = playing
+    t.playlist_index = index
+    t.repeat = repeat
+cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool'
+
+def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'MusicPlayer':
+        raise GameError('thing of ID %s not music player' % thing_id)
+    t.playlist += [(title, length)]
+cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
+
+def cmd_THING_BOTTLE_EMPTY(game, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not t.type_ == 'Bottle':
+        raise GameError('thing of ID %s not bottle' % thing_id)
+    t.empty()
+cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'
+
+def cmd_THING_INSTALLED(game, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if not hasattr(t, 'installable'):
+        raise GameError('thing of ID %s not installable' % thing_id)
+    t.install()
+cmd_THING_INSTALLED.argtypes = 'int:pos'
+
+def cmd_PLAYER_FACE(game, face, connection_id):
+    t = game.get_player(connection_id)
+    if not t:
+        raise GameError('can only draw face when already logged in')
+    if len(face) != 18:
+        raise GameError('wrong face string length')
+    game.faces[t.name] = face
+    game.changed = True
+cmd_PLAYER_FACE.argtypes = 'string'
+
+def cmd_GOD_PLAYER_FACE(game, name, face):
+    if len(face) != 18:
+        raise GameError('wrong face string length')
+    game.faces[name] = face
+cmd_GOD_PLAYER_FACE.argtypes = 'string string'
+
+def cmd_GOD_PLAYER_HAT(game, name, hat):
+    if len(hat) != 18:
+        raise GameError('wrong hat string length')
+    game.hats[name] = hat
+cmd_GOD_PLAYER_HAT.argtypes = 'string string'
+
+def cmd_THING_HAT_DESIGN(game, thing_id, design):
+    if len(design) != 18:
+        raise GameError('hat design of wrong length')
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    if t.type_ != 'Hat':
+        raise GameError('thing of ID %s not a hat' % thing_id)
+    t.design = design
+cmd_THING_HAT_DESIGN.argtypes = 'int:pos string'