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Add proximity dependence to chat messages.
[plomrogue2] / plomrogue / commands.py
index c2484bf5d228ea1407e63caab79be1000554d3e0..3e8a476460687b873192d1cc0f54f03215b358e9 100644 (file)
@@ -4,11 +4,25 @@ from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
 
 
 
+def cmd_TASKS(game, connection_id):
+    tasks = []
+    game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
+cmd_TASKS.argtypes = ''
+
 def cmd_ALL(game, msg, connection_id):
+    import math
     if not connection_id in game.sessions:
         raise GameError('need to be logged in for this')
-    t = game.get_thing(game.sessions[connection_id], False)
-    game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
+    speaker = game.get_thing(game.sessions[connection_id], False)
+    for c_id in game.sessions:
+        listener = game.get_thing(game.sessions[c_id], create_unfound=False)
+        d_y = abs(speaker.position.y - listener.position.y)
+        d_x = abs(speaker.position.x - listener.position.x)
+        d = math.sqrt(d_y ** 2 + d_x ** 2)
+        distance = '(close)' if d < 3 else '(distant)'
+        game.io.send('CHAT ' +
+                     quote('%s %s: %s' % (distance, speaker.nickname, msg)),
+                     c_id)
 cmd_ALL.argtypes = 'string'
 
 def cmd_LOGIN(game, nick, connection_id):
@@ -67,23 +81,37 @@ def cmd_TURN(game, n):
     game.turn = n
 cmd_TURN.argtypes = 'int:nonneg'
 
-def cmd_ANNOTATE(game, yx, msg, connection_id):
+def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
+    if not game.can_do_tile_with_pw(yx, pw):
+        raise GameError('wrong password for tile')
     if msg == ' ':
         if yx in game.annotations:
             del game.annotations[yx]
     else:
         game.annotations[yx] = msg
     game.changed = True
-cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
 
-def cmd_PORTAL(game, yx, msg, connection_id):
+def cmd_PORTAL(game, yx, msg, pw, connection_id):
+    if not game.can_do_tile_with_pw(yx, pw):
+        raise GameError('wrong password for tile')
     if msg == ' ':
         if yx in game.portals:
             del game.portals[yx]
     else:
         game.portals[yx] = msg
     game.changed = True
-cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
+cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
+
+def cmd_GOD_ANNOTATE(game, yx, msg):
+    game.annotations[yx] = msg
+    game.changed = True
+cmd_GOD_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+
+def cmd_GOD_PORTAL(game, yx, msg):
+    game.portals[yx] = msg
+    game.changed = True
+cmd_GOD_PORTAL.argtypes = 'yx_tuple:nonneg string'
 
 def cmd_GET_ANNOTATION(game, yx, connection_id):
     annotation = '(none)';
@@ -100,3 +128,11 @@ def cmd_MAP(game, geometry, size):
     map_geometry_class = globals()['MapGeometry' + geometry]
     game.new_world(map_geometry_class(size))
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
+
+def cmd_MAP_CONTROL_LINE(game, y, line):
+    game.map_control.set_line(y, line)
+cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string'
+
+def cmd_MAP_CONTROL_PW(game, tile_class, password):
+    game.map_control_passwords[tile_class] = password
+cmd_MAP_CONTROL_PW.argtypes = 'char string'