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[plomrogue2] / plomrogue / commands.py
index 8b1a1b99d58b54505c1a3c89c5752b11f20481cb..aed5830b5d64c6ea1615fdb57210f8229b3ab50d 100644 (file)
@@ -1,5 +1,6 @@
 from plomrogue.misc import quote
 from plomrogue.errors import GameError, ArgError
+from plomrogue.misc import Terrain
 
 
 
@@ -16,11 +17,17 @@ def cmd_THING_TYPES(game, connection_id):
 cmd_THING_TYPES.argtypes = ''
 
 def cmd_TERRAINS(game, connection_id):
-    for t in game.terrains.keys():
-        game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
-                     connection_id)
+    for t in game.terrains.values():
+        game.io.send('TERRAIN %s %s' % (quote(t.character),
+                                        quote(t.description)), connection_id)
 cmd_TERRAINS.argtypes = ''
 
+def cmd_TERRAIN(game, character, description,
+                blocks_light, blocks_sound, blocks_movement):
+    game.terrains[character] = Terrain(character, description, blocks_light,
+                                       blocks_sound, blocks_movement)
+cmd_TERRAIN.argtypes = 'char string bool bool bool'
+
 def cmd_ALL(game, msg, connection_id):
     speaker = game.get_player(connection_id)
     if not speaker:
@@ -36,11 +43,15 @@ def cmd_SPAWN_POINT(game, big_yx, little_yx):
 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
 
 def cmd_LOGIN(game, nick, connection_id):
+    nick = nick.strip()
+    if len(nick) == 0:
+        raise GameError('empty name')
     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
         raise GameError('name already in use')
     if game.get_player(connection_id):
         raise GameError('cannot log in twice')
     t = game.add_thing('Player', game.spawn_point)
+    t.name = nick
     t.thing_char = game.get_next_player_char()
     game.sessions[connection_id] = {
         'thing_id': t.id_,
@@ -48,7 +59,6 @@ def cmd_LOGIN(game, nick, connection_id):
     }
     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
     game.io.send('LOGIN_OK', connection_id)
-    t.name = nick
     game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
     for s in [s for s in game.things
               if s.type_ == 'SpawnPoint' and s.name == t.name]:
@@ -113,6 +123,9 @@ def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
 
 def cmd_NICK(game, nick, connection_id):
+    nick = nick.strip()
+    if len(nick) == 0:
+        raise GameError('empty name')
     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
         raise GameError('name already in use')
     t = game.get_player(connection_id)
@@ -220,6 +233,7 @@ def cmd_MAP(game, geometry, size):
     if geometry == 'Hex':
         map_geometry_class = MapGeometryHex
     game.new_world(map_geometry_class(size))
+    game.terrains = {}
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
 
 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
@@ -246,7 +260,13 @@ def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
         raise GameError('thing of ID %s not found' % thing_id)
     if not game.can_do_thing_with_pw(t, pw):
         raise GameError('wrong password for thing')
-    t.name = name
+    if name == ' ':
+        if hasattr(t.__class__, 'name'):
+            raise GameError('cannot un-name things of this type')
+        if hasattr(t, 'name'):
+            del t.name
+    else:
+        t.name = name
     game.changed = True
     # FIXME: pseudo-FOV-change actually
     game.record_fov_change(t.position)
@@ -327,6 +347,26 @@ def cmd_PLAYER_FACE(game, face, connection_id):
     game.record_fov_change(t.position)
 cmd_PLAYER_FACE.argtypes = 'string'
 
+def cmd_PLAYER_HAT(game, hat, connection_id):
+    t = game.get_player(connection_id)
+    if not t:
+        raise GameError('can only edit hat when already logged in')
+    if not t.name in game.hats:
+        raise GameError('not currently wearing an editable hat')
+    if len(hat) != 18:
+        raise GameError('wrong hat string length')
+    legal_chars = t.get_cookie_chars()
+    for c in hat:
+        if c not in legal_chars:
+            raise GameError('used illegal character: "%s" – '
+                            'allowed characters: %s'
+                            % (c, legal_chars))
+    game.hats[t.name] = hat
+    game.changed = True
+    # FIXME: pseudo-FOV-change actually
+    game.record_fov_change(t.position)
+cmd_PLAYER_HAT.argtypes = 'string'
+
 def cmd_GOD_PLAYER_FACE(game, name, face):
     if len(face) != 18:
         raise GameError('wrong face string length')
@@ -339,6 +379,10 @@ def cmd_GOD_PLAYER_HAT(game, name, hat):
     game.hats[name] = hat
 cmd_GOD_PLAYER_HAT.argtypes = 'string string'
 
+def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars):
+    game.players_hat_chars[name] = hat_chars
+cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string'
+
 def cmd_THING_HAT_DESIGN(game, thing_id, design):
     if len(design) != 18:
         raise GameError('hat design of wrong length')