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Update FOV if dropping a hat (= creating a new Thing on map).
[plomrogue2] / plomrogue / commands.py
index a36f9e6a5a8cc51a6aee35118f2b909dd9f305cd..dea07173c6181f2233260823977c95766732bd60 100644 (file)
@@ -57,6 +57,7 @@ def cmd_LOGIN(game, nick, connection_id):
         t.position = s.position
         break
     game.changed = True
+    game.changed_fovs = True
 cmd_LOGIN.argtypes = 'string'
 
 def cmd_BECOME_ADMIN(game, password, connection_id):
@@ -84,6 +85,7 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
     map_control = game.get_map(big_yx, 'control')
     map_control[little_yx] = control_char
     game.changed = True
+    game.changed_fovs = True
 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
 
 def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
@@ -192,14 +194,14 @@ def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
     if big_yx not in game.annotations:
         game.annotations[big_yx] = {}
     game.annotations[big_yx][little_yx] = msg
-    game.changed = True
+    #game.changed = True
 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
     if big_yx not in game.portals:
         game.portals[big_yx] = {}
     game.portals[big_yx][little_yx] = msg
-    game.changed = True
+    #game.changed = True
 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
 
 def cmd_MAP_LINE(game, big_yx, y, line):
@@ -238,6 +240,7 @@ def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
     else:
         game.things += [t_new]
     game.changed = True
+    game.changed_fovs = True
 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
 
 def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
@@ -318,22 +321,26 @@ def cmd_PLAYER_FACE(game, face, connection_id):
     t = game.get_player(connection_id)
     if not t:
         raise GameError('can only draw face when already logged in')
-    if len(face) != 9:
+    if len(face) != 18:
         raise GameError('wrong face string length')
     game.faces[t.name] = face
     game.changed = True
 cmd_PLAYER_FACE.argtypes = 'string'
 
 def cmd_GOD_PLAYER_FACE(game, name, face):
+    if len(face) != 18:
+        raise GameError('wrong face string length')
     game.faces[name] = face
 cmd_GOD_PLAYER_FACE.argtypes = 'string string'
 
 def cmd_GOD_PLAYER_HAT(game, name, hat):
+    if len(hat) != 18:
+        raise GameError('wrong hat string length')
     game.hats[name] = hat
 cmd_GOD_PLAYER_HAT.argtypes = 'string string'
 
 def cmd_THING_HAT_DESIGN(game, thing_id, design):
-    if len(design) != 9:
+    if len(design) != 18:
         raise GameError('hat design of wrong length')
     t = game.get_thing(thing_id)
     if not t: