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Also sit down if spawning over sittable.
[plomrogue2] / plomrogue / game.py
index 415c3e8002e7178d374c38efdf9c1bec843fc582..95ea71dd71d4e5848924c33cd75f4d419f2eaa64 100755 (executable)
@@ -346,6 +346,7 @@ class Game(GameBase):
             'thing_id': t.id_,
             'status': 'player'
         }
+        print('DEBUG LOGIN', t.name, len(self.sessions))
         self.io.send('PLAYER_ID %s' % t.id_, connection_id)
         self.io.send('LOGIN_OK', connection_id)
         self.io.send('CHAT ' + quote(t.name + ' entered the map.'))
@@ -355,6 +356,7 @@ class Game(GameBase):
             if s.temporary:
                 self.remove_thing(s)
                 break
+        t.try_to_sit()
 
     def run_tick(self):
 
@@ -373,6 +375,7 @@ class Game(GameBase):
                 spawn_point = self.add_thing('SpawnPoint', t.position)
                 spawn_point.temporary = True
                 spawn_point.name = t.name
+                print('DEBUG LEFT MAP', t.name)
                 self.remove_thing(t)
                 to_delete += [connection_id]
         for connection_id in to_delete: