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Simplify Thing type differentiation, Furniture becomes Item.
[plomrogue2] / plomrogue / things.py
index dfb536c27f8e6f9acb49b8e5ad2d60d16c66e27e..0edf8fbed42a83363ad43d0012a4a1f74cd37685 100644 (file)
@@ -6,7 +6,7 @@ from plomrogue.mapping import YX
 class ThingBase:
     type_ = '?'
 
-    def __init__(self, game, id_=0, position=(YX(0,0))):
+    def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
         self.game = game
         if id_ == 0:
             self.id_ = self.game.new_thing_id()
@@ -40,11 +40,6 @@ class Thing_Item(Thing):
 
 
 
-class Thing_Furniture(Thing):
-    symbol_hint = 'h'
-
-
-
 class ThingAnimate(Thing):
     blocking = True
 
@@ -81,8 +76,7 @@ class ThingAnimate(Thing):
             self.task.check()
         except GameError as e:
             self.task = None
-            raise GameError
-            return
+            raise e
         self.task.todo -= 1
         if self.task.todo <= 0:
             self._last_task_result = self.task.do()
@@ -94,21 +88,24 @@ class ThingAnimate(Thing):
         if self._fov:
             return self._fov
         fov_map_class = self.game.map_geometry.fov_map_class
-        self._fov = fov_map_class(self.game.map, self.position, 12)
+        self._fov = fov_map_class(self.game.maps, self.position, 12,
+                                  self.game.get_map)
         return self._fov
 
-    def fov_test(self, yx):
-        test_position = self.fov_stencil.target_yx(yx)
+    def fov_test(self, big_yx, little_yx):
+        test_position = self.fov_stencil.target_yx(big_yx, little_yx)
         if self.fov_stencil.inside(test_position):
             if self.fov_stencil[test_position] == '.':
                 return True
         return False
 
-    def fov_stencil_map(self, map):
+    def fov_stencil_map(self, map_type='normal'):
         visible_terrain = ''
         for yx in self.fov_stencil:
             if self.fov_stencil[yx] == '.':
-                visible_terrain += map[self.fov_stencil.source_yx(yx)]
+                big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
+                map_ = self.game.get_map(big_yx, map_type)
+                visible_terrain += map_[little_yx]
             else:
                 visible_terrain += ' '
         return visible_terrain