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Turn Consumable into Bottle that may be full or empty.
[plomrogue2] / plomrogue / things.py
index 0e4af344e5cc9bcfc6af4e0e6fb88cbd07054e96..67a3807fc939b88df98716d61392065d2511e496 100644 (file)
@@ -6,9 +6,9 @@ from plomrogue.mapping import YX
 class ThingBase:
     type_ = '?'
 
-    def __init__(self, game, id_=None, position=(YX(0,0))):
+    def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
         self.game = game
-        if id_ is None:
+        if id_ == 0:
             self.id_ = self.game.new_thing_id()
         else:
             self.id_ = id_
@@ -17,6 +17,10 @@ class ThingBase:
 
 
 class Thing(ThingBase):
+    blocking = False
+    portable = False
+    protection = '.'
+    commandable = False
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -24,14 +28,237 @@ class Thing(ThingBase):
     def proceed(self):
         pass
 
+    @property
+    def type_(self):
+        return self.__class__.get_type()
+
+    @classmethod
+    def get_type(cls):
+        return cls.__name__[len('Thing_'):]
+
+    def sound(self, name, msg):
+        from plomrogue.mapping import DijkstraMap
+        from plomrogue.misc import quote
+
+        def lower_msg_by_volume(msg, volume, largest_audible_distance):
+            import random
+            factor = largest_audible_distance / 4
+            lowered_msg = ''
+            for c in msg:
+                c = c
+                while random.random() > volume * factor:
+                    if c.isupper():
+                        c = c.lower()
+                    elif c != '.' and c != ' ':
+                        c = '.'
+                    else:
+                        c = ' '
+                lowered_msg += c
+            return lowered_msg
+
+        largest_audible_distance = 20
+        # player's don't block sound (or should they?)
+        things = [t for t in self.game.things if t.type_ != 'Player']
+        dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
+                                   largest_audible_distance, self.game.get_map)
+        for c_id in self.game.sessions:
+            listener = self.game.get_player(c_id)
+            target_yx = dijkstra_map.target_yx(*listener.position, True)
+            if not target_yx:
+                continue
+            listener_distance = dijkstra_map[target_yx]
+            if listener_distance > largest_audible_distance:
+                continue
+            volume = 1 / max(1, listener_distance)
+            lowered_msg = lower_msg_by_volume(msg, volume,
+                                              largest_audible_distance)
+            lowered_nick = lower_msg_by_volume(name, volume,
+                                               largest_audible_distance)
+            self.game.io.send('CHAT ' +
+                              quote('(volume: %.2f) %s: %s' % (volume,
+                                                               lowered_nick,
+                                                               lowered_msg)),
+                              c_id)
+
+
+
+class Thing_Item(Thing):
+    symbol_hint = 'i'
+    portable = True
+
+
+
+class ThingSpawner(Thing):
+    symbol_hint = 'S'
+
+    def proceed(self):
+        for t in [t for t in self.game.things
+                  if t != self and t.position == self.position]:
+            return
+        t = self.game.thing_types[self.child_type](self.game,
+                                                   position=self.position)
+        self.game.things += [t]
+        self.game.changed = True
+
+
+
+class Thing_ItemSpawner(ThingSpawner):
+    child_type = 'Item'
+
+
+
+class Thing_SpawnPointSpawner(ThingSpawner):
+    child_type = 'SpawnPoint'
+
+
+
+class Thing_SpawnPoint(Thing):
+    symbol_hint = 's'
+    portable = True
+    name = 'username'
+
+
+
+class Thing_DoorSpawner(ThingSpawner):
+    child_type = 'Door'
+
+
+
+class Thing_Door(Thing):
+    symbol_hint = 'D'
+    blocking = False
+    portable = True
+
+    def open(self):
+        self.blocking = False
+        self.portable = True
+        del self.thing_char
+
+    def close(self):
+        self.blocking = True
+        self.portable = False
+        self.thing_char = '#'
+
+
+
+class Thing_Bottle(Thing):
+    symbol_hint = 'B'
+    portable = True
+    full = True
+
+
+
+class Thing_BottleSpawner(ThingSpawner):
+    child_type = 'Bottle'
+
+
+
+import datetime
+class Thing_MusicPlayer(Thing):
+    symbol_hint = 'R'
+    commandable = True
+    portable = True
+    playlist = []
+    repeat = True
+    next_song_start = datetime.datetime.now()
+    playlist_index = 0
+    playing = True
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.next_song_start = datetime.datetime.now()
+
+    def proceed(self):
+        if (not self.playing) or len(self.playlist) == 0:
+            return
+        if datetime.datetime.now() > self.next_song_start:
+            song_data = self.playlist[self.playlist_index]
+            self.playlist_index += 1
+            if self.playlist_index == len(self.playlist):
+                self.playlist_index = 0
+                if not self.repeat:
+                    self.playing = False
+            self.next_song_start = datetime.datetime.now() +\
+                datetime.timedelta(seconds=song_data[1])
+            self.sound('MUSICPLAYER', song_data[0])
+            self.game.changed = True
+
+    def interpret(self, command):
+        if command == 'HELP':
+            msg = 'available commands:\n'
+            msg += 'HELP – show this help\n'
+            msg += 'PLAY – toggle playback on/off\n'
+            msg += 'REWIND – return to start of playlist\n'
+            msg += 'LIST – list programmed songs, durations\n'
+            msg += 'SKIP – to skip to next song\n'
+            msg += 'REPEAT – toggle playlist repeat on/off\n'
+            msg += 'ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"'
+            return msg
+        elif command == 'LIST':
+            msg = 'playlist:'
+            i = 0
+            for entry in self.playlist:
+                msg += '\n'
+                minutes = entry[1] // 60
+                seconds = entry[1] % 60
+                if seconds < 10:
+                    seconds = '0%s' % seconds
+                selector = 'next:' if i == self.playlist_index else '     '
+                msg += '%s %s:%s – %s' % (selector, minutes, seconds, entry[0])
+                i += 1
+            return msg
+        elif command == 'PLAY':
+            self.playing = False if self.playing else True
+            self.game.changed = True
+            if self.playing:
+                return 'playing'
+            else:
+                return 'paused'
+        elif command == 'REWIND':
+            self.playlist_index = 0
+            self.next_song_start = datetime.datetime.now()
+            self.game.changed = True
+            return 'back at start of playlist'
+        elif command == 'SKIP':
+            self.next_song_start = datetime.datetime.now()
+            self.game.changed = True
+            return 'skipped'
+        elif command == 'REPEAT':
+            self.repeat = False if self.repeat else True
+            self.game.changed = True
+            if self.repeat:
+                return 'playlist repeat turned on'
+            else:
+                return 'playlist repeat turned off'
+        elif command.startswith('ADD '):
+            tokens = command.split(' ', 2)
+            if len(tokens) != 3:
+                return 'wrong syntax, see HELP'
+            length = tokens[1].split(':')
+            if len(length) != 2:
+                return 'wrong syntax, see HELP'
+            try:
+                minutes = int(length[0])
+                seconds = int(length[1])
+            except ValueError:
+                return 'wrong syntax, see HELP'
+            self.playlist += [(tokens[2], minutes * 60 + seconds)]
+            self.game.changed = True
+            return 'added'
+        else:
+            return 'cannot understand command'
+
 
 
 class ThingAnimate(Thing):
+    blocking = True
+    drunk = 0
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
         self.next_tasks = []
         self.set_task('WAIT')
+        self._fov = None
 
     def set_task(self, task_name, args=()):
         task_class = self.game.tasks[task_name]
@@ -51,28 +278,60 @@ class ThingAnimate(Thing):
             return None
 
     def proceed(self):
+        self.drunk -= 1
+        if self.drunk == 0:
+            for c_id in self.game.sessions:
+                if self.game.sessions[c_id]['thing_id'] == self.id_:
+                    self.game.io.send('DEFAULT_COLORS', c_id)
+                    self.game.io.send('CHAT "You sober up."', c_id)
+            self.game.changed = True
+        self._fov = None
         if self.task is None:
             self.task = self.get_next_task()
             return
-
         try:
             self.task.check()
         except GameError as e:
             self.task = None
-            raise GameError
-            return
+            raise e
         self.task.todo -= 1
         if self.task.todo <= 0:
             self._last_task_result = self.task.do()
             self.game.changed = True
             self.task = self.get_next_task()
 
+    @property
+    def fov_stencil(self):
+        if self._fov:
+            return self._fov
+        fov_map_class = self.game.map_geometry.fov_map_class
+        self._fov = fov_map_class(self.game.things, self.game.maps, self.position,
+                                  12, self.game.get_map)
+        return self._fov
+
+    def fov_test(self, big_yx, little_yx):
+        test_position = self.fov_stencil.target_yx(big_yx, little_yx)
+        if self.fov_stencil.inside(test_position):
+            if self.fov_stencil[test_position] == '.':
+                return True
+        return False
 
+    def fov_stencil_map(self, map_type='normal'):
+        visible_terrain = ''
+        for yx in self.fov_stencil:
+            if self.fov_stencil[yx] == '.':
+                big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
+                map_ = self.game.get_map(big_yx, map_type)
+                visible_terrain += map_[little_yx]
+            else:
+                visible_terrain += ' '
+        return visible_terrain
 
-class ThingPlayer(ThingAnimate):
-    type_ = 'player'
+
+
+class Thing_Player(ThingAnimate):
+    symbol_hint = '@'
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
-        self.nickname = 'undefined' 
-
+        self.carrying = None