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Add bottle spinning.
[plomrogue2] / plomrogue / things.py
index c49b204f1c2e320036ab5cd19b4d2b330fec980c..7234d8ea395e05ab017fa55796bc32df1f21d94c 100644 (file)
@@ -1,5 +1,7 @@
 from plomrogue.errors import GameError, PlayError
 from plomrogue.mapping import YX
+from plomrogue.misc import quote
+import random
 
 
 
@@ -21,6 +23,7 @@ class Thing(ThingBase):
     portable = False
     protection = '.'
     commandable = False
+    carried = False
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -38,7 +41,6 @@ class Thing(ThingBase):
 
     def sound(self, name, msg):
         from plomrogue.mapping import DijkstraMap
-        from plomrogue.misc import quote
 
         def lower_msg_by_volume(msg, volume, largest_audible_distance):
             import random
@@ -95,9 +97,7 @@ class ThingSpawner(Thing):
         for t in [t for t in self.game.things
                   if t != self and t.position == self.position]:
             return
-        t = self.game.thing_types[self.child_type](self.game,
-                                                   position=self.position)
-        self.game.things += [t]
+        self.game.add_thing(self.child_type, self.position)
         self.game.changed = True
 
 
@@ -151,11 +151,32 @@ class Thing_Bottle(Thing):
     portable = True
     full = True
     thing_char = '~'
+    spinnable = True
 
     def empty(self):
         self.thing_char = '_'
         self.full = False
 
+    def spin(self):
+        import random
+        all_players = [t for t in self.game.things if t.type_ == 'Player']
+        # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
+        # and ThingPlayer.fov_test
+        fov_map_class = self.game.map_geometry.fov_map_class
+        fov_radius = 12
+        fov = fov_map_class(self.game.things, self.game.maps,
+                            self.position, fov_radius, self.game.get_map)
+        fov.init_terrain()
+        visible_players = []
+        for p in all_players:
+            test_position = fov.target_yx(p.position[0], p.position[1])
+            if fov.inside(test_position) and fov[test_position] == '.':
+                visible_players += [p]
+        if len(visible_players) == 0:
+            self.sound('BOTTLE', 'no visible players in spin range')
+        pick = random.choice(visible_players)
+        self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
+
 
 
 class Thing_BottleSpawner(ThingSpawner):
@@ -163,6 +184,28 @@ class Thing_BottleSpawner(ThingSpawner):
 
 
 
+class Thing_Hat(Thing):
+    symbol_hint = 'H'
+    portable = True
+    design = ' +--+ ' + ' |  | ' + '======'
+
+
+
+class Thing_HatRemixer(Thing):
+    symbol_hint = 'H'
+
+    def accept(self, hat):
+        import string
+        new_design = ''
+        legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+        for i in range(18):
+            new_design += random.choice(list(legal_chars))
+        hat.design = new_design
+        self.sound('HAT REMIXER', 'remixing a hat …')
+        self.game.changed = True
+
+
+
 import datetime
 class Thing_MusicPlayer(Thing):
     symbol_hint = 'R'
@@ -225,6 +268,15 @@ class Thing_MusicPlayer(Thing):
                 return ['playing']
             else:
                 return ['paused']
+        elif command == 'REMOVE':
+            if len(self.playlist) == 0:
+                return ['playlist already empty']
+            del self.playlist[max(0, self.playlist_index)]
+            self.playlist_index -= 1
+            if self.playlist_index < -1:
+                self.playlist_index = -1
+            self.game.changed = True
+            return ['removed song']
         elif command == 'REWIND':
             self.playlist_index = -1
             self.next_song_start = datetime.datetime.now()
@@ -268,12 +320,14 @@ class Thing_BottleDeposit(Thing):
     def proceed(self):
         if self.bottle_counter >= 3:
             self.bottle_counter = 0
-            t = self.game.thing_types['MusicPlayer'](self.game,
-                                                     position=self.position)
-            self.game.things += [t]
-            self.sound('BOTTLE DEPOSITOR',
-                       'here is a gift as a reward for ecological consciousness –'
-                       'use "command thing" on it to learn more!')
+            choice = random.choice(['MusicPlayer', 'Hat'])
+            self.game.add_thing(choice, self.position)
+            msg = 'here is a gift as a reward for ecological consciousness –'
+            if choice == 'MusicPlayer':
+                msg += 'pick it up and then use "command thing" on it!'
+            elif choice == 'Hat':
+                msg += 'pick it up and then use "(un-)wear" on it!'
+            self.sound('BOTTLE DEPOSITOR', msg)
             self.game.changed = True
 
     def accept(self):
@@ -293,7 +347,12 @@ class ThingAnimate(Thing):
         super().__init__(*args, **kwargs)
         self.next_task = [None]
         self.task = None
+        self.invalidate_map_view()
+
+    def invalidate_map_view(self):
         self._fov = None
+        self._visible_terrain = None
+        self._visible_control = None
 
     def set_next_task(self, task_name, args=()):
         task_class = self.game.tasks[task_name]
@@ -311,11 +370,12 @@ class ThingAnimate(Thing):
         if self.drunk == 0:
             for c_id in self.game.sessions:
                 if self.game.sessions[c_id]['thing_id'] == self.id_:
+                    # TODO: refactor with self.send_msg
                     self.game.io.send('DEFAULT_COLORS', c_id)
                     self.game.io.send('CHAT "You sober up."', c_id)
+                    self.invalidate_map_view()
                     break
             self.game.changed = True
-        self._fov = None
         if self.task is None:
             self.task = self.get_next_task()
             return
@@ -359,7 +419,7 @@ class ThingAnimate(Thing):
                 return True
         return False
 
-    def fov_stencil_map(self, map_type='normal'):
+    def fov_stencil_map(self, map_type):
         visible_terrain = ''
         for yx in self.fov_stencil:
             if self.fov_stencil[yx] == '.':
@@ -370,6 +430,20 @@ class ThingAnimate(Thing):
                 visible_terrain += ' '
         return visible_terrain
 
+    @property
+    def visible_terrain(self):
+        if self._visible_terrain:
+            return self._visible_terrain
+        self._visible_terrain = self.fov_stencil_map('normal')
+        return self._visible_terrain
+
+    @property
+    def visible_control(self):
+        if self._visible_control:
+            return self._visible_control
+        self._visible_control = self.fov_stencil_map('control')
+        return self._visible_control
+
 
 
 class Thing_Player(ThingAnimate):
@@ -384,3 +458,9 @@ class Thing_Player(ThingAnimate):
             if self.game.sessions[c_id]['thing_id'] == self.id_:
                 self.game.io.send(msg, c_id)
                 break
+
+    def uncarry(self):
+        t = self.carrying
+        t.carried = False
+        self.carrying = None
+        return t