from server.io import log, strong_write
-from server.config.world_data import world_db, symbols_passable, directions_db
+from server.config.world_data import world_db, directions_db
from server.utils import mv_yx_in_dir_legal, rand, id_setter
from server.config.io import io_db
-from server.new_thing import new_Thing
-
-def make_world(seed):
- from server.update_map_memory import update_map_memory
- from server.config.misc import make_map_func
- from server.utils import libpr
-
- def free_pos(plant=False):
- i = 0
- while 1:
- err = "Space to put thing on too hard to find. Map too small?"
- while 1:
- y = rand.next() % world_db["MAP_LENGTH"]
- x = rand.next() % world_db["MAP_LENGTH"]
- pos = y * world_db["MAP_LENGTH"] + x;
- if (not plant
- and "." == chr(world_db["MAP"][pos])) \
- or ":" == chr(world_db["MAP"][pos]):
- break
- i += 1
- if i == 65535:
- raise SystemExit(err)
- pos_clear = (0 == len([id for id in world_db["Things"]
- if world_db["Things"][id]["T_LIFEPOINTS"]
- if world_db["Things"][id]["T_POSY"] == y
- if world_db["Things"][id]["T_POSX"] == x]))
- if pos_clear:
- break
- return (y, x)
-
- rand.seed = seed
- if world_db["MAP_LENGTH"] < 1:
- print("Ignoring: No map length >= 1 defined.")
- return
- libpr.set_maplength(world_db["MAP_LENGTH"])
- player_will_be_generated = False
- playertype = world_db["PLAYER_TYPE"]
- for ThingType in world_db["ThingTypes"]:
- if playertype == ThingType:
- if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
- player_will_be_generated = True
- break
- if not player_will_be_generated:
- print("Ignoring: No player type with start number >0 defined.")
- return
- wait_action = False
- for ThingAction in world_db["ThingActions"]:
- if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
- wait_action = True
- if not wait_action:
- print("Ignoring beyond SEED_MAP: " +
- "No thing action with name 'wait' defined.")
- return
+
+def pos_test(type, y, x):
+ pos = y * world_db["MAP_LENGTH"] + x;
+ plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
+ return (not plant or ":" == chr(world_db["MAP"][pos]))
+
+def world_makable():
+ from server.world_makable import world_makable
+ playertype = world_makable()
for name in world_db["specials"]:
if world_db[name] not in world_db["ThingTypes"]:
print("Ignoring: No valid " + name + " set.")
- return
- world_db["Things"] = {}
- make_map()
- world_db["WORLD_ACTIVE"] = 1
- world_db["TURN"] = 1
- for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
- id = id_setter(-1, "Things")
- world_db["Things"][id] = new_Thing(playertype, free_pos())
- if not world_db["Things"][0]["fovmap"]:
- empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
- world_db["Things"][0]["fovmap"] = empty_fovmap
- update_map_memory(world_db["Things"][0])
- for type in world_db["ThingTypes"]:
- for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
- if type != playertype:
- id = id_setter(-1, "Things")
- plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
- world_db["Things"][id] = new_Thing(type, free_pos(plantness))
- strong_write(io_db["file_out"], "NEW_WORLD\n")
-
-def thingproliferation(t, prol_map):
- from server.new_thing import new_Thing
- global directions_db, mv_yx_in_dir_legal
- prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
- if prolscore and \
- (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
- t["T_LIFEPOINTS"] >= 0.9 *
- world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
- and \
- (1 == prolscore or 1 == (rand.next() % prolscore)):
- candidates = []
- for dir in [directions_db[key] for key in directions_db]:
- mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
- pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
- if mv_result[0] and \
- (ord(":") == prol_map[pos]
- or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
- and ord(".") == prol_map[pos])):
- candidates.append((mv_result[1], mv_result[2]))
- if len(candidates):
- i = rand.next() % len(candidates)
- id = id_setter(-1, "Things")
- newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
- world_db["Things"][id] = newT
- if (world_db["FAVOR_STAGE"] > 0
- and t["T_TYPE"] == world_db["PLANT_0"]):
- world_db["GOD_FAVOR"] += 5
- elif t["T_TYPE"] == world_db["PLANT_1"]:
- world_db["GOD_FAVOR"] += 25
- elif world_db["FAVOR_STAGE"] >= 4 and \
- t["T_TYPE"] == world_db["ANIMAL_1"]:
- log("The Island God SMILES upon a new-born bear baby.")
- world_db["GOD_FAVOR"] += 750
+ return -1
+ return playertype
def make_map():
+ from server.make_map import make_map, is_neighbor, new_pos
global rand
-
- def is_neighbor(coordinates, type):
- y = coordinates[0]
- x = coordinates[1]
- length = world_db["MAP_LENGTH"]
- ind = y % 2
- diag_west = x + (ind > 0)
- diag_east = x + (ind < (length - 1))
- pos = (y * length) + x
- if (y > 0 and diag_east
- and type == chr(world_db["MAP"][pos - length + ind])) \
- or (x < (length - 1)
- and type == chr(world_db["MAP"][pos + 1])) \
- or (y < (length - 1) and diag_east
- and type == chr(world_db["MAP"][pos + length + ind])) \
- or (y > 0 and diag_west
- and type == chr(world_db["MAP"][pos - length - (not ind)])) \
- or (x > 0
- and type == chr(world_db["MAP"][pos - 1])) \
- or (y < (length - 1) and diag_west
- and type == chr(world_db["MAP"][pos + length - (not ind)])):
- return True
- return False
-
- world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
+ make_map()
length = world_db["MAP_LENGTH"]
- add_half_width = (not (length % 2)) * int(length / 2)
- world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
- while (1):
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
- if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
- if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
- break
- world_db["MAP"][pos] = ord(".")
- n_trees = int((length ** 2) / 16)
- i_trees = 0
- while (i_trees <= n_trees):
- single_allowed = rand.next() % 32
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
- if "." == chr(world_db["MAP"][pos]) \
- and ((not single_allowed) or is_neighbor((y, x), "X")):
- world_db["MAP"][pos] = ord("X")
- i_trees += 1
n_colons = int((length ** 2) / 16)
i_colons = 0
while (i_colons <= n_colons):
single_allowed = rand.next() % 256
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
+ y, x, pos = new_pos()
if ("." == chr(world_db["MAP"][pos])
and ((not single_allowed) or is_neighbor((y, x), ":"))):
world_db["MAP"][pos] = ord(":")
i_colons += 1
altar_placed = False
while not altar_placed:
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
+ y, x, pos = new_pos()
if (("." == chr(world_db["MAP"][pos]
or ":" == chr(world_db["MAP"][pos]))
and not is_neighbor((y, x), "X"))):
world_db["altar"] = (y, x)
altar_placed = True
-def ai(t):
- from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
- standing_on_food
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
- eating = len([id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
- picking = len([id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
- if eating and picking:
- if get_dir_to_target(t, "f"):
- return
- sel = get_inventory_slot_to_consume(t)
- if -1 != sel:
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
- == "use"][0]
- t["T_ARGUMENT"] = sel
- elif standing_on_food(t) and (len(t["T_CARRIES"]) <
- world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
- == "pickup"][0]
- else:
- going_to_known_food_spot = get_dir_to_target(t, "c")
- if not going_to_known_food_spot:
- aiming_for_walking_food = get_dir_to_target(t, "a")
- if not aiming_for_walking_food:
- get_dir_to_target(t, "s")
+def field_spreadable(c, t):
+ return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+ and "." == c)
+
+def thingprol_plugin_conditions(t):
+ tt = world_db["ThingTypes"][t["T_TYPE"]]
+ return (tt["TT_LIFEPOINTS"] == 0 or \
+ t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
+
+def thingprol_plugin_post_create_hook(t):
+ tt = world_db["ThingTypes"][t["T_TYPE"]]
+ if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
+ world_db["GOD_FAVOR"] += 5
+ elif t["T_TYPE"] == world_db["PLANT_1"]:
+ world_db["GOD_FAVOR"] += 25
+ elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]:
+ log("The Island God SMILES upon a new-born bear baby.")
+ world_db["GOD_FAVOR"] += 750
+
+def ai_hook_pickup_test(t):
+ return len(t["T_CARRIES"]) < \
+ world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]
def actor_pickup(t):
- from server.ai import eat_vs_hunger_threshold
used_slots = len(t["T_CARRIES"])
if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
- ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
- if len(ids):
- lowest_tid = -1
- eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
- for iid in ids:
- tid = world_db["Things"][iid]["T_TYPE"]
- if lowest_tid == -1 or tid < lowest_tid:
- if (t != world_db["Things"][0] and
- (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
- or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
- <= eat_cost))):
- continue
- id = iid
- lowest_tid = tid
- world_db["Things"][id]["carried"] = True
- ty = world_db["Things"][id]["T_TYPE"]
- if (t != world_db["Things"][0]
- and world_db["Things"][id]["T_PLAYERDROP"]
- and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
- score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
+ from server.actions import actor_pickup
+ t_picked = actor_pickup(t)
+ if t_picked != None:
+ ty = world_db["ThingTypes"][t_picked["T_TYPE"]]
+ if t != world_db["Things"][0] and t_picked["T_PLAYERDROP"] \
+ and ty["TT_TOOL"] == "food":
+ score = int(ty["TT_TOOLPOWER"] / 32)
world_db["GOD_FAVOR"] += score
- world_db["Things"][id]["T_PLAYERDROP"] = 0
- t["T_CARRIES"].append(id)
- if t == world_db["Things"][0]:
- log("You PICK UP an object.")
+ t_picked["T_PLAYERDROP"] = 0
elif t == world_db["Things"][0]:
- log("Can't pick up object: No storage room to carry more.")
+ log("CAN'T pick up object: No storage room to carry more.")
+def actor_pickup_test_hook(t, tid):
+ from server.ai import eat_vs_hunger_threshold
+ tt = world_db["ThingTypes"][tid]
+ return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or
+ (tt["TT_TOOLPOWER"] <= eat_vs_hunger_threshold(t["T_TYPE"]))))
def actor_drop(t):
- """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
- if len(t["T_CARRIES"]):
- id = t["T_CARRIES"][t["T_ARGUMENT"]]
- t["T_CARRIES"].remove(id)
- world_db["Things"][id]["carried"] = False
- if t == world_db["Things"][0]:
- log("You DROP an object.")
- world_db["Things"][id]["T_PLAYERDROP"] = 1
-
-
-def actor_use(t):
- if len(t["T_CARRIES"]):
- id = t["T_CARRIES"][t["T_ARGUMENT"]]
- type = world_db["Things"][id]["T_TYPE"]
- if type == world_db["SLIPPERS"]:
- if t == world_db["Things"][0]:
- log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]
- + ". It glows in wondrous colors, and emits a sound as if "
- + "from a dying cat. The Island God laughs.\n")
- t["T_LIFEPOINTS"] = 1
- from server.config.misc import decrement_lifepoints_func
- decrement_lifepoints_func(t)
- elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
- pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
- if (world_db["MAP"][pos] == ord("X")
- or world_db["MAP"][pos] == ord("|")):
- return
- for id in [id for id in world_db["Things"]
- if not world_db["Things"][id] == t
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
- return
- wood_id = None
- for id in t["T_CARRIES"]:
- type_material = world_db["Things"][id]["T_TYPE"]
- if (world_db["ThingTypes"][type_material]["TT_TOOL"]
- == "wood"):
- wood_id = id
- break
- if wood_id != None:
- t["T_CARRIES"].remove(wood_id)
- del world_db["Things"][wood_id]
- world_db["MAP"][pos] = ord("|")
- log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
- + " you build a wooden barrier from your "
- + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
- elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
- pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
- if world_db["MAP"][pos] == ord("."):
- log("You create SOIL.")
- world_db["MAP"][pos] = ord(":")
- elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
- t["T_CARRIES"].remove(id)
- del world_db["Things"][id]
- t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
- if t == world_db["Things"][0]:
- log("You CONSUME this object.")
- elif t == world_db["Things"][0]:
- log("You try to use this object, but FAIL.")
+ from server.actions import actor_drop
+ dropped = actor_drop(t)
+ if dropped != None:
+ dropped["T_PLAYERDROP"] = 1
-def decrement_lifepoints(t):
- t["T_LIFEPOINTS"] -= 1
- live_type = t["T_TYPE"]
- _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
- if 0 == t["T_LIFEPOINTS"]:
- for id in t["T_CARRIES"]:
- t["T_CARRIES"].remove(id)
- world_db["Things"][id]["T_POSY"] = t["T_POSY"]
- world_db["Things"][id]["T_POSX"] = t["T_POSX"]
- world_db["Things"][id]["carried"] = False
- t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
- if world_db["Things"][0] == t:
- t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- log("You die.")
- log("See README on how to start over.")
- else:
- t["fovmap"] = False
- t["T_MEMMAP"] = False
- t["T_MEMDEPTHMAP"] = False
- t["T_MEMTHING"] = []
- n_species = len([id for id in world_db["Things"]
- if world_db["Things"][id]["T_TYPE"] == live_type])
- if 0 == n_species:
- from server.new_thing import new_Thing
- if world_db["FAVOR_STAGE"] >= 3 and \
- live_type == world_db["ANIMAL_0"]:
- world_db["GOD_FAVOR"] += 3000
- log("CONGRATULATIONS! The "
- + world_db["ThingTypes"][live_type]["TT_NAME"]
- + " species has died out. The Island God is pleased.")
- else:
- id = id_setter(-1, "Things")
- world_db["Things"][id] = new_Thing(live_type,
- world_db["altar"])
- log("The "
- + world_db["ThingTypes"][live_type]["TT_NAME"]
- + " species has temporarily died out. "
- + "One new-born is spawned at the altar.")
- return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
- return 0
+def actor_use_attempts_hook(t, ty):
+ if ty == world_db["SLIPPERS"]:
+ if t == world_db["Things"][0]:
+ log("You use the " + world_db["ThingTypes"][ty]["TT_NAME"] + ". " \
+ "It glows in wondrous colors, and emits a sound as if from a d"
+ "ying cat. The Island God laughs.\n")
+ t["T_LIFEPOINTS"] = 1
+ from server.config.misc import decrement_lifepoints
+ decrement_lifepoints(t)
+ elif (world_db["ThingTypes"][ty]["TT_TOOL"] == "carpentry"):
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if (world_db["MAP"][pos] == ord("X")
+ or world_db["MAP"][pos] == ord("|")):
+ return
+ for t_id in [t_id for t_id in world_db["Things"]
+ if not world_db["Things"][t_id] == t
+ if not world_db["Things"][t_id]["carried"]
+ if world_db["Things"][t_id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][t_id]["T_POSX"] == t["T_POSX"]]:
+ return
+ wood_id = None
+ for t_id in t["T_CARRIES"]:
+ type_material = world_db["Things"][t_id]["T_TYPE"]
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood"):
+ wood_id = t_id
+ break
+ if wood_id != None:
+ t["T_CARRIES"].remove(wood_id)
+ del world_db["Things"][wood_id]
+ world_db["MAP"][pos] = ord("|")
+ log("With your " + world_db["ThingTypes"][ty]["TT_NAME"] + " you" \
+ " build a WOODEN BARRIER from your "
+ + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
+ elif world_db["ThingTypes"][ty]["TT_TOOL"] == "fertilizer":
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if world_db["MAP"][pos] == ord("."):
+ log("You create SOIL.")
+ world_db["MAP"][pos] = ord(":")
def actor_move(t):
+ def altar_msg_wait(limit):
+ log("The Island God will talk again when it favors you to >=" +
+ str(limit) + " points.")
+
+ altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
+ "trude on the island's affairs. I think you're a nuisance at best, and a" \
+ " danger to my children at worst. I will give you a chance to lighten my" \
+ " mood, however: For a while now, I've been trying to spread the plant " \
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
+ "not been very successful so far. Maybe you can make yourself useful the" \
+ "re. I will count each further " + \
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
+ " your favor.\""
+
+ altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
+ " so far. Maybe you are not the worst to happen to this island since the" \
+ " metal birds threw the great lightning ball. Maybe you can help me spre" \
+ "ad another plant. It multiplies faster,and it is highly nutritious: " + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
+ "ew. I give you the only example. Be very careful with it! I also give y" \
+ "ou another tool that may be helpful.\""
+
+ altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
+ " that you lost all " + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
+ "ad. Here is another one. It cost me great work. Be more careful this ti" \
+ "me when planting it.\""
+
+ altar_msg_3 = "The Island God speaks to you: \"The " + \
+ world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
+ "ecome a pest. These creatures do not please me as much as they used to " \
+ "do. Exterminate them all. I will count each kill to your favor. To help" \
+ " you with the hunting, I grant you the empathy and knowledge to read an" \
+ "imals.\""
+
+ altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
+ "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
+ "ing up; no letter: waiting)."
+
+ altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
+ "nd the cutest? The " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
+ "t this islands clearly needs more of is " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
+ "you help? Support them. Make sure they are well, and they will multiply" \
+ " faster. From now on, I will count each new-born " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
+ " (not spawned by me due to undo an extinction event) greatly to your fa" \
+ "vor. To help you with the feeding, here is something to make the ground" \
+ " bear more consumables."
+
+ altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
+ "worthy of my respect. You were a good citizen to the island, and someti" \
+ "mes a better steward to its inhabitants than me. The island shall miss " \
+ "you when you leave. But you have earned the right to do so. Take this" + \
+ world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \
+ "hen you please. It will take you to where you came from. (But do feel f" \
+ "ree to stay here as long as you like.)\""
+
def enter_altar():
from server.new_thing import new_Thing
if world_db["FAVOR_STAGE"] > 9000:
log("YOU ENTER SACRED GROUND.")
if world_db["FAVOR_STAGE"] == 0:
world_db["FAVOR_STAGE"] = 1
- log("The Island God speaks to you: \"I don't trust you. You intrud"
- + "e on the island's affairs. I think you're a nuisance at be"
- + "st, and a danger to my children at worst. I will give you "
- + "a chance to lighten my mood, however: For a while now, I'v"
- + "e been trying to spread the plant "
- + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
- + " (\""
- + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
- + "\"). I have not been very successful so far. Maybe you can"
- + " make yourself useful there. I will count each further "
- + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
- + " that grows to your favor.\"")
+ log(altar_msg_0)
elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
- log("The Island God will talk again when it favors you to >=100 "
- +" points.")
+ altar_msg_wait(100)
elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
world_db["FAVOR_STAGE"] = 2
- log("The Island God speaks to you: \"You could have done worse so "
- + "far. Maybe you are not the worst to happen to this island "
- + "since the metal birds threw the great lightning ball. Maybe"
- + " you can help me spread another plant. It multiplies faster"
- + ",and it is highly nutritious: "
- + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
- + " (\""
- + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
- + "\"). It is new. I give you the only example. Be very carefu"
- + "l with it! I also give you another tool that may be helpful"
- + ".\"")
+ log(altar_msg_2)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
world_db["altar"])
0 == len([id for id in world_db["Things"]
if world_db["Things"][id]["T_TYPE"]
== world_db["PLANT_1"]]):
- log("The Island God speaks to you: \"I am greatly disappointed tha"
- + "t you lost all "
- + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
- + " this island had. Here is another one. It cost me great wor"
- + "k. Be more careful this time when planting it.\"")
+ log(altar_msg_2)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
world_db["altar"])
world_db["GOD_FAVOR"] -= 250
elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
- log("The Island God will talk again when it favors you to >=500 "
- +" points.")
+ altar_msg_wait(500)
elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
world_db["FAVOR_STAGE"] = 3
- log("The Island God speaks to you: \"The "
- + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"]
- + " has lately become a pest. These creatures do not please me"
- + " as much as they used to do. Exterminate them all. I will c"
- + "ount each kill to your favor. To help you with the hunting,"
- + " I grant you the empathy and knowledge to read animals.\"")
- log("You will now see animals' health bars, and activities (\"m\": "
- + "moving (maybe for an attack), \"u\": eating, \"p\": picking"
- + " something up; no letter: waiting).")
+ log(altar_msg_3)
+ log(altar_msg_4)
world_db["EMPATHY"] = 1
elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
- log("The Island God will talk again when it favors you to >=5000 "
- +" points.")
+ altar_msg_wait(5000)
elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
world_db["FAVOR_STAGE"] = 4
- log("The Island God speaks to you: \"You know what animal I find "
- + "the cutest? The "
- + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
- + "! I think what this islands clearly needs more of is "
- + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
- + "s. Why don't you help? Support them. Make sure they are "
- + "well, and they will multiply faster. From now on, I will "
- + "count each new-born "
- + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
- + " (not spawned by me due to undo an extinction event) "
- + "greatly to your favor. To help you with the feeding, here "
- + "is something to make the ground bear more consumables.")
+ log(altar_msg_5)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
world_db["altar"])
elif world_db["GOD_FAVOR"] < 20000:
- log("The Island God will talk again when it favors you to >=20000 "
- +" points.")
+ altar_msg_wait(20000)
elif world_db["GOD_FAVOR"] > 20000:
world_db["FAVOR_STAGE"] = 9001
- log("The Island God speaks to you: \"You have proven yourself wort"
- + "hy of my respect. You were a good citizen to the island, a"
- + "nd sometimes a better steward to its inhabitants than me. "
- + "The island shall miss you when you leave. But you have ear"
- + "ned the right to do so. Take this "
- + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
- + " and USE it when you please. It will take you to where you"
- + " came from. (But do feel free to stay here as long as you "
- + "like.)\"")
+ log(altar_msg_6)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
world_db["altar"])
- from server.config.world_data import symbols_passable
- from server.build_fov_map import build_fov_map
- from server.config.misc import decrement_lifepoints_func
- from server.new_thing import new_Thing
- passable = False
- move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
- t["T_POSY"], t["T_POSX"])
- if 1 == move_result[0]:
- pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- hitted = [id for id in world_db["Things"]
- if world_db["Things"][id] != t
- if world_db["Things"][id]["T_LIFEPOINTS"]
- if world_db["Things"][id]["T_POSY"] == move_result[1]
- if world_db["Things"][id]["T_POSX"] == move_result[2]]
- if len(hitted):
- hit_id = hitted[0]
- hitted_type = world_db["Things"][hit_id]["T_TYPE"]
- if t == world_db["Things"][0]:
- hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
- log("You WOUND " + hitted_name + ".")
- world_db["GOD_FAVOR"] -= 1
- elif 0 == hit_id:
- hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- log(hitter_name +" WOUNDS you.")
- test = decrement_lifepoints_func(world_db["Things"][hit_id])
- if test and world_db["FAVOR_STAGE"] >= 3 and \
- hitted_type == world_db["ANIMAL_0"]:
+ from server.actions import actor_move
+ test = actor_move(t)
+ if 2 == len(test):
+ if test[0] > 0:
+ if world_db["FAVOR_STAGE"] >= 3 and \
+ test[1] == world_db["ANIMAL_0"]:
world_db["GOD_FAVOR"] += 125
- elif test and t == world_db["Things"][0]:
- world_db["GOD_FAVOR"] -= 2 * test
- return
- if (ord("X") == world_db["MAP"][pos]
- or ord("|") == world_db["MAP"][pos]):
- carries_axe = False
- for id in t["T_CARRIES"]:
- type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
- carries_axe = True
- break
- if carries_axe:
- axe_name = world_db["ThingTypes"][type]["TT_NAME"]
+ elif t == world_db["Things"][0]:
+ world_db["GOD_FAVOR"] -= 2 * test[1]
+ elif t == world_db["Things"][0]:
+ world_db["GOD_FAVOR"] -= 1
+ elif 3 == len(test):
+ if (t == world_db["Things"][0] and
+ test[1] == world_db["altar"][0] and
+ test[2] == world_db["altar"][1]):
+ enter_altar()
+
+def actor_move_attempts_hook(t, move_result, pos):
+ if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
+ for tid in t["T_CARRIES"]:
+ ty = world_db["Things"][tid]["T_TYPE"]
+ if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
+ axe_name = world_db["ThingTypes"][ty]["TT_NAME"]
if t == world_db["Things"][0]:
log("With your " + axe_name + ", you chop!")
if ord("X") == world_db["MAP"][pos]:
world_db["GOD_FAVOR"] -= 1
- chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
-
+ chop_power = world_db["ThingTypes"][ty]["TT_TOOLPOWER"]
case_X = world_db["MAP"][pos] == ord("X")
- if (chop_power > 0
- and ((case_X and
- 0 == int(rand.next() / chop_power))
- or (not case_X and
- 0 == int(rand.next() / (3 * chop_power))))):
+ if (chop_power > 0 and
+ ((case_X and 0 == int(rand.next() / chop_power))
+ or (not case_X and
+ 0 == int(rand.next() / (3 * chop_power))))):
if t == world_db["Things"][0]:
log("You chop it DOWN.")
if ord("X") == world_db["MAP"][pos]:
world_db["MAP"][pos] = ord(".")
i = 3 if case_X else 1
for i in range(i):
- id = id_setter(-1, "Things")
- world_db["Things"][id] = \
+ tid = id_setter(-1, "Things")
+ world_db["Things"][tid] = \
new_Thing(world_db["LUMBER"],
(move_result[1], move_result[2]))
build_fov_map(t)
- return
- passable = chr(world_db["MAP"][pos]) in symbols_passable
- dir = [dir for dir in directions_db
- if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
- if passable:
- t["T_POSY"] = move_result[1]
- t["T_POSX"] = move_result[2]
- for id in t["T_CARRIES"]:
- world_db["Things"][id]["T_POSY"] = move_result[1]
- world_db["Things"][id]["T_POSX"] = move_result[2]
- build_fov_map(t)
- if t == world_db["Things"][0]:
- log("You MOVE " + dir + ".")
- if (move_result[1] == world_db["altar"][0] and
- move_result[2] == world_db["altar"][1]):
- enter_altar()
-
-def command_ttid(id_string):
- id = id_setter(id_string, "ThingTypes", command_ttid)
- if None != id:
- world_db["ThingTypes"][id] = {
- "TT_NAME": "(none)",
- "TT_TOOLPOWER": 0,
- "TT_LIFEPOINTS": 0,
- "TT_PROLIFERATE": 0,
- "TT_START_NUMBER": 0,
- "TT_STORAGE": 0,
- "TT_SYMBOL": "?",
- "TT_CORPSE_ID": id,
- "TT_TOOL": ""
- }
-
-def command_worldactive(worldactive_string):
- val = integer_test(worldactive_string, 0, 1)
- if None != val:
- if 0 != world_db["WORLD_ACTIVE"]:
- if 0 == val:
- set_world_inactive()
- else:
- print("World already active.")
- elif 0 == world_db["WORLD_ACTIVE"]:
- wait_exists = False
- for ThingAction in world_db["ThingActions"]:
- if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
- wait_exists = True
- break
- player_exists = False
- for Thing in world_db["Things"]:
- if 0 == Thing:
- player_exists = True
- break
- altar_found = False
- if world_db["MAP"]:
- pos = world_db["MAP"].find(b'_')
- if pos > 0:
- y = int(pos / world_db["MAP_LENGTH"])
- x = pos % world_db["MAP_LENGTH"]
- world_db["altar"] = (y, x)
- altar_found = True
- specials_set = True
- for name in world_db["specials"]:
- if world_db[name] not in world_db["ThingTypes"]:
- specials_set = False
- if altar_found and wait_exists and player_exists and \
- world_db["MAP"] and specials_set:
- for id in world_db["Things"]:
- if world_db["Things"][id]["T_LIFEPOINTS"]:
- build_fov_map(world_db["Things"][id])
- if 0 == id:
- update_map_memory(world_db["Things"][id], False)
- if not world_db["Things"][0]["T_LIFEPOINTS"]:
- empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
- world_db["Things"][0]["fovmap"] = empty_fovmap
- world_db["WORLD_ACTIVE"] = 1
+ return True
+ return False
+
+def decrement_lifepoints(t):
+ from server.decrement_lifepoints import decrement_lifepoints
+ live_tid = t["T_TYPE"]
+ test = decrement_lifepoints(t)
+ if test > 0 and t != world_db["Things"][0]:
+ n_species = len([tid for tid in world_db["Things"]
+ if world_db["Things"][tid]["T_TYPE"] == live_tid])
+ if 0 == n_species:
+ from server.new_thing import new_Thing
+ if world_db["FAVOR_STAGE"] >= 3 and \
+ live_tid == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 3000
+ log("CONGRATULATIONS! The "
+ + world_db["ThingTypes"][live_tid]["TT_NAME"]
+ + " species has died out. The Island God is pleased.")
else:
- print("Ignoring: Not all conditions for world activation met.")
+ tid = id_setter(-1, "Things")
+ world_db["Things"][tid] = new_Thing(live_tid,
+ world_db["altar"])
+ log("The " + world_db["ThingTypes"][live_tid]["TT_NAME"] + " s"
+ "pecies has temporarily died out. One new-born is spawned "
+ "at the altar.")
+ return test
+
+def command_worldactive_test_hook():
+ pos = world_db["MAP"].find(b'_')
+ if pos > 0:
+ y = int(pos / world_db["MAP_LENGTH"])
+ x = pos % world_db["MAP_LENGTH"]
+ world_db["altar"] = (y, x)
+ else:
+ print("Ignored: No altar defined for world to activate.")
+ return False
+ for name in world_db["specials"]:
+ if world_db[name] not in world_db["ThingTypes"]:
+ print("Ignored: Not all specials set for world to activate.")
+ return False
+ return True
def play_move(str_arg):
if action_exists("move"):
print("Illegal move direction string.")
return
dir = ord(directions_db[str_arg])
- from server.utils import mv_yx_in_dir_legal
+ global mv_yx_in_dir_legal
move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
and t == world_db["Things"][0]):
log("To use this item for chopping, move towards a tree "
- + "while carrying it in your inventory.")
+ "while carrying it in your inventory.")
return
elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if (world_db["MAP"][pos] == ord("X")
or world_db["MAP"][pos] == ord("|")):
- log("Can't build when standing on barrier.")
+ log("CAN'T build when standing on barrier.")
return
for id in [id for id in world_db["Things"]
if not world_db["Things"][id] == t
if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
- log("Can't build when standing objects.")
+ log("CAN'T build when standing objects.")
return
wood_id = None
for id in t["T_CARRIES"]:
wood_id = id
break
if wood_id == None:
- log("You can't use a "
+ log("You CAN'T use a "
+ world_db["ThingTypes"][type]["TT_NAME"]
+ " without some wood in your inventory.")
return
if not world_db["MAP"][pos] == ord("."):
log("Can only make soil out of NON-SOIL earth.")
return
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
+ log("To use wood, you NEED a carpentry tool.")
+ return
elif type != world_db["SLIPPERS"] and not \
world_db["ThingTypes"][type]["TT_TOOL"] == "food":
log("You CAN'T consume this thing.")
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
-if not "GOD_FAVOR" in world_db:
- world_db["GOD_FAVOR"] = 0
-if not "FAVOR_STAGE" in world_db:
- world_db["FAVOR_STAGE"] = 0
-if not "SLIPPERS" in world_db:
- world_db["SLIPPERS"] = 0
-if not "PLANT_0" in world_db:
- world_db["PLANT_0"] = 0
-if not "PLANT_1" in world_db:
- world_db["PLANT_1"] = 0
-if not "ANIMAL_0" in world_db:
- world_db["ANIMAL_0"] = 0
-if not "ANIMAL_1" in world_db:
- world_db["ANIMAL_1"] = 0
-if not "TOOL_0" in world_db:
- world_db["TOOL_0"] = 0
-if not "TOOL_1" in world_db:
- world_db["TOOL_1"] = 0
-if not "LUMBER" in world_db:
- world_db["LUMBER"] = 0
-if not "EMPATHY" in world_db:
- world_db["EMPATHY"] = 0
+def set_zero_if_undefined(key):
+ if not key in world_db:
+ world_db[key] = 0
+
+set_zero_if_undefined("GOD_FAVOR")
+set_zero_if_undefined("FAVOR_STAGE")
+set_zero_if_undefined("EMPATHY")
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
+ "LUMBER", "ANIMAL_0", "ANIMAL_1"]
+for key in world_db["specials"]:
+ set_zero_if_undefined(key)
+
world_db["terrain_names"][":"] = "SOIL"
world_db["terrain_names"]["|"] = "WALL"
world_db["terrain_names"]["_"] = "ALTAR"
-world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
- "LUMBER", "ANIMAL_0, ANIMAL_1"]
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
import server.config.world_data
server.config.world_data.symbols_passable += ":_"
-from server.config.world_data import thing_defaults
+from server.config.world_data import thing_defaults, thingtype_defaults
thing_defaults["T_PLAYERDROP"] = 0
+thingtype_defaults["TT_STORAGE"] = 0
import server.config.actions
server.config.actions.action_db["actor_move"] = actor_move
server.config.actions.action_db["actor_pickup"] = actor_pickup
server.config.actions.action_db["actor_drop"] = actor_drop
-server.config.actions.action_db["actor_use"] = actor_use
-server.config.actions.ai_func = ai
+server.config.actions.actor_pickup_test_hook = actor_pickup_test_hook
+server.config.actions.actor_use_attempts_hook = actor_use_attempts_hook
+server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
from server.config.commands import commands_db
-commands_db["TT_ID"] = (1, False, command_ttid)
commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
-commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
commands_db["use"] = (1, False, play_use)
commands_db["move"] = (1, False, play_move)
commands_db["pickup"] = (0, False, play_pickup)
+import server.config.commands
+server.config.commands.command_worldactive_test_hook = \
+ command_worldactive_test_hook
import server.config.misc
server.config.misc.make_map_func = make_map
-server.config.misc.thingproliferation_func = thingproliferation
-server.config.misc.make_world = make_world
-server.config.misc.decrement_lifepoints_func = decrement_lifepoints
+server.config.misc.decrement_lifepoints = decrement_lifepoints
server.config.misc.calc_effort_func = calc_effort
+
+import server.config.make_world_helpers
+server.config.make_world_helpers.pos_test_func = pos_test
+server.config.make_world_helpers.world_makable_func = world_makable
+server.config.make_world_helpers.make_map_func = make_map
+
+import server.config.thingproliferation
+server.config.thingproliferation.field_spreadable = field_spreadable
+server.config.thingproliferation.thingprol_plugin_conditions = \
+ thingprol_plugin_conditions
+server.config.thingproliferation.thingprol_plugin_post_create_hook = \
+ thingprol_plugin_post_create_hook
+
+import server.config.ai
+server.config.ai.ai_hook_pickup = ai_hook_pickup_test