"It glows in wondrous colors, and emits a sound as if from a d"
"ying cat. The Island God laughs.\n")
t["T_LIFEPOINTS"] = 1
- from server.config.misc import decrement_lifepoints_func
- decrement_lifepoints_func(t)
+ from server.config.misc import decrement_lifepoints
+ decrement_lifepoints(t)
elif (world_db["ThingTypes"][ty]["TT_TOOL"] == "carpentry"):
pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if (world_db["MAP"][pos] == ord("X")
return False
def decrement_lifepoints(t):
- t["T_LIFEPOINTS"] -= 1
+ from server.decrement_lifepoints import decrement_lifepoints
live_tid = t["T_TYPE"]
- _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
- if 0 == t["T_LIFEPOINTS"]:
- for id in t["T_CARRIES"]:
- t["T_CARRIES"].remove(id)
- world_db["Things"][id]["T_POSY"] = t["T_POSY"]
- world_db["Things"][id]["T_POSX"] = t["T_POSX"]
- world_db["Things"][id]["carried"] = False
- t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
- if world_db["Things"][0] == t:
- t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- log("You die.")
- log("See README on how to start over.")
- else:
- t["fovmap"] = False
- t["T_MEMMAP"] = False
- t["T_MEMDEPTHMAP"] = False
- t["T_MEMTHING"] = []
- n_species = len([id for id in world_db["Things"]
- if world_db["Things"][id]["T_TYPE"] == live_tid])
- if 0 == n_species:
- from server.new_thing import new_Thing
- if world_db["FAVOR_STAGE"] >= 3 and \
+ test = decrement_lifepoints(t)
+ if test > 0 and t != world_db["Things"][0]:
+ n_species = len([tid for tid in world_db["Things"]
+ if world_db["Things"][tid]["T_TYPE"] == live_tid])
+ if 0 == n_species:
+ from server.new_thing import new_Thing
+ if world_db["FAVOR_STAGE"] >= 3 and \
live_tid == world_db["ANIMAL_0"]:
- world_db["GOD_FAVOR"] += 3000
- log("CONGRATULATIONS! The "
- + world_db["ThingTypes"][live_tid]["TT_NAME"]
- + " species has died out. The Island God is pleased.")
- else:
- id = id_setter(-1, "Things")
- world_db["Things"][id] = new_Thing(live_tid,
- world_db["altar"])
- log("The "
- + world_db["ThingTypes"][live_tid]["TT_NAME"]
- + " species has temporarily died out. "
- + "One new-born is spawned at the altar.")
- return world_db["ThingTypes"][live_tid]["TT_LIFEPOINTS"]
- return 0
-
-def command_ttid(id_string):
- id = id_setter(id_string, "ThingTypes", command_ttid)
- if None != id:
- world_db["ThingTypes"][id] = {
- "TT_NAME": "(none)",
- "TT_TOOLPOWER": 0,
- "TT_LIFEPOINTS": 0,
- "TT_PROLIFERATE": 0,
- "TT_START_NUMBER": 0,
- "TT_STORAGE": 0,
- "TT_SYMBOL": "?",
- "TT_CORPSE_ID": id,
- "TT_TOOL": ""
- }
-
-def command_worldactive(worldactive_string):
- val = integer_test(worldactive_string, 0, 1)
- if None != val:
- if 0 != world_db["WORLD_ACTIVE"]:
- if 0 == val:
- set_world_inactive()
- else:
- print("World already active.")
- elif 0 == world_db["WORLD_ACTIVE"]:
- for ThingAction in world_db["ThingActions"]:
- if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
- break
- else:
- print("Ignored: No wait action defined for world to activate.")
- return
- for Thing in world_db["Things"]:
- if 0 == Thing:
- break
- else:
- print("Ignored: No player defined for world to activate.")
- return
- if world_db["MAP"]:
- pos = world_db["MAP"].find(b'_')
- if pos > 0:
- y = int(pos / world_db["MAP_LENGTH"])
- x = pos % world_db["MAP_LENGTH"]
- world_db["altar"] = (y, x)
- else:
- print("Ignored: No altar defined for world to activate.")
- return
+ world_db["GOD_FAVOR"] += 3000
+ log("CONGRATULATIONS! The "
+ + world_db["ThingTypes"][live_tid]["TT_NAME"]
+ + " species has died out. The Island God is pleased.")
else:
- print("Ignored: No map defined for world to activate.")
- return
- for name in world_db["specials"]:
- if world_db[name] not in world_db["ThingTypes"]:
- print("Ignored: Not all specials set for world to "
- "activate.")
- return
- for id in world_db["Things"]:
- if world_db["Things"][id]["T_LIFEPOINTS"]:
- build_fov_map(world_db["Things"][id])
- if 0 == id:
- update_map_memory(world_db["Things"][id], False)
- if not world_db["Things"][0]["T_LIFEPOINTS"]:
- empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
- world_db["Things"][0]["fovmap"] = empty_fovmap
- world_db["WORLD_ACTIVE"] = 1
+ tid = id_setter(-1, "Things")
+ world_db["Things"][tid] = new_Thing(live_tid,
+ world_db["altar"])
+ log("The " + world_db["ThingTypes"][live_tid]["TT_NAME"] + " s"
+ "pecies has temporarily died out. One new-born is spawned "
+ "at the altar.")
+ return test
+
+def command_worldactive_test_hook():
+ pos = world_db["MAP"].find(b'_')
+ if pos > 0:
+ y = int(pos / world_db["MAP_LENGTH"])
+ x = pos % world_db["MAP_LENGTH"]
+ world_db["altar"] = (y, x)
+ else:
+ print("Ignored: No altar defined for world to activate.")
+ return False
+ for name in world_db["specials"]:
+ if world_db[name] not in world_db["ThingTypes"]:
+ print("Ignored: Not all specials set for world to activate.")
+ return False
+ return True
def play_move(str_arg):
if action_exists("move"):
import server.config.world_data
server.config.world_data.symbols_passable += ":_"
-from server.config.world_data import thing_defaults
+from server.config.world_data import thing_defaults, thingtype_defaults
thing_defaults["T_PLAYERDROP"] = 0
+thingtype_defaults["TT_STORAGE"] = 0
import server.config.actions
server.config.actions.action_db["actor_move"] = actor_move
server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
from server.config.commands import commands_db
-commands_db["TT_ID"] = (1, False, command_ttid)
commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
-commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
commands_db["use"] = (1, False, play_use)
commands_db["move"] = (1, False, play_move)
commands_db["pickup"] = (0, False, play_pickup)
+import server.config.commands
+server.config.commands.command_worldactive_test_hook = \
+ command_worldactive_test_hook
import server.config.misc
server.config.misc.make_map_func = make_map
-server.config.misc.decrement_lifepoints_func = decrement_lifepoints
+server.config.misc.decrement_lifepoints = decrement_lifepoints
server.config.misc.calc_effort_func = calc_effort
import server.config.make_world_helpers