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Make thing dropping directional.
[plomrogue2] / rogue_chat.html
index 27ae875da3b449e37f64ddecb5d241e667526980..9d5eddf47c8a44e3147185daefa322d582bd1435 100644 (file)
@@ -52,12 +52,13 @@ keyboard input/control: <span id="keyboard_control"></span>
     <td><button id="switch_to_play"></button></td>
     <td>
       <button id="switch_to_take_thing"></button>
-      <button id="drop_thing"></button>
+      <button id="switch_to_drop_thing"></button>
       <button id="door"></button>
       <button id="consume"></button>
       <button id="switch_to_command_thing"></button>
       <button id="teleport"></button>
       <button id="install"></button>
+      <button id="wear"></button>
     </td>
   </tr>
   <tr>
@@ -69,6 +70,7 @@ keyboard input/control: <span id="keyboard_control"></span>
       <button id="switch_to_portal"></button>
       <button id="switch_to_name_thing"></button>
       <button id="switch_to_password"></button>
+      <button id="switch_to_enter_face"></button>
     </td>
   </tr>
   <tr>
@@ -97,10 +99,12 @@ keyboard input/control: <span id="keyboard_control"></span>
 <li>help: <input id="key_help" type="text" value="h" />
 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
 <li>teleport: <input id="key_teleport" type="text" value="p" />
-<li>drop thing: <input id="key_drop_thing" type="text" value="u" />
 <li>open/close: <input id="key_door" type="text" value="D" />
 <li>consume: <input id="key_consume" type="text" value="C" />
 <li>install: <input id="key_install" type="text" value="I" />
+<li>(un-)wear: <input id="key_wear" type="text" value="W" />
+<li><input id="key_switch_to_drop_thing" type="text" value="u" />
+<li><input id="key_switch_to_enter_face" type="text" value="f" />
 <li><input id="key_switch_to_take_thing" type="text" value="z" />
 <li><input id="key_switch_to_chat" type="text" value="t" />
 <li><input id="key_switch_to_play" type="text" value="p" />
@@ -123,7 +127,7 @@ keyboard input/control: <span id="keyboard_control"></span>
 <script>
 "use strict";
 let websocket_location = "wss://plomlompom.com/rogue_chat/";
-//let websocket_location = "ws://localhost:8001/";
+//let websocket_location = "ws://localhost:8000/";
 
 let mode_helps = {
     'play': {
@@ -155,11 +159,21 @@ let mode_helps = {
         'intro': 'Pick up a thing in reach by entering its index number.  Enter nothing to abort.',
         'long': 'You see a list of things which you could pick up.  Enter the target thing\'s index, or, to leave, nothing.'
     },
+    'drop_thing': {
+        'short': 'drop thing',
+        'intro': 'Enter number of direction to which you want to drop thing.',
+        'long': 'Drop currently carried thing by entering the target direction index.  Enter nothing to return to play mode..'
+    },
     'admin_thing_protect': {
         'short': 'change thing protection',
         'intro': '@ enter thing protection character:',
         'long': 'Change protection character for thing here.'
     },
+    'enter_face': {
+        'short': 'enter your face',
+        'intro': '@ enter face line (enter nothing to abort):',
+        'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
+    },
     'write': {
         'short': 'change terrain',
         'intro': '',
@@ -235,10 +249,10 @@ let key_descriptions = {
     'help': 'help',
     'flatten': 'flatten surroundings',
     'teleport': 'teleport',
-    'drop_thing': 'drop thing',
     'door': 'open/close',
     'consume': 'consume',
-    'install': 'install',
+    'install': '(un-)install',
+    'wear': '(un-)wear',
     'toggle_map_mode': 'toggle map view',
     'toggle_tile_draw': 'toggle protection character drawing',
     'hex_move_upleft': 'up-left',
@@ -475,33 +489,33 @@ let server = {
             t.type_ = tokens[2];
             t.protection = tokens[3];
             t.portable = parseInt(tokens[5]);
+            t.commandable = parseInt(tokens[6]);
         } else if (tokens[0] === 'THING_NAME') {
             let t = game.get_thing(tokens[1], false);
-            if (t) {
-                t.name_ = tokens[2];
-            };
+            t.name_ = tokens[2];
+        } else if (tokens[0] === 'THING_FACE') {
+            let t = game.get_thing(tokens[1], false);
+            t.face = tokens[2];
+        } else if (tokens[0] === 'THING_HAT') {
+            let t = game.get_thing(tokens[1], false);
+            t.hat = tokens[2];
         } else if (tokens[0] === 'THING_CHAR') {
             let t = game.get_thing(tokens[1], false);
-            if (t) {
-                t.thing_char = tokens[2];
-            };
+            t.thing_char = tokens[2];
         } else if (tokens[0] === 'TASKS') {
             game.tasks = tokens[1].split(',');
             tui.mode_write.legal = game.tasks.includes('WRITE');
             tui.mode_command_thing.legal = game.tasks.includes('WRITE');
             tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
+            tui.mode_drop_thing.legal = game.tasks.includes('DROP');
         } else if (tokens[0] === 'THING_TYPE') {
             game.thing_types[tokens[1]] = tokens[2]
         } else if (tokens[0] === 'THING_CARRYING') {
             let t = game.get_thing(tokens[1], false);
-            if (t) {
-                t.carrying = true;
-            };
+            t.carrying = t = game.get_thing(tokens[2], false);
         } else if (tokens[0] === 'THING_INSTALLED') {
             let t = game.get_thing(tokens[1], false);
-            if (t) {
-                t.installed = true;
-            };
+            t.installed = true;
         } else if (tokens[0] === 'TERRAIN') {
             game.terrains[tokens[1]] = tokens[2]
         } else if (tokens[0] === 'MAP') {
@@ -662,6 +676,8 @@ let tui = {
   mode_name_thing: new Mode('name_thing', true, true),
   mode_command_thing: new Mode('command_thing', true),
   mode_take_thing: new Mode('take_thing', true),
+  mode_drop_thing: new Mode('drop_thing', true),
+  mode_enter_face: new Mode('enter_face', true),
   mode_admin_enter: new Mode('admin_enter', true),
   mode_admin: new Mode('admin'),
   mode_control_pw_pw: new Mode('control_pw_pw', true),
@@ -674,6 +690,7 @@ let tui = {
       'move': 'MOVE',
       'door': 'DOOR',
       'install': 'INSTALL',
+      'wear': 'WEAR',
       'command': 'COMMAND',
       'consume': 'INTOXICATE',
   },
@@ -682,9 +699,9 @@ let tui = {
   selectables: [],
   init: function() {
       this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
-                                        "command_thing", "take_thing"]
-      this.mode_play.available_actions = ["move", "drop_thing",
-                                          "teleport", "door", "consume", "install"];
+                                        "command_thing", "take_thing", "drop_thing"]
+      this.mode_play.available_actions = ["move", "teleport", "door", "consume",
+                                          "install", "wear"];
       this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
       this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
       this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -695,7 +712,7 @@ let tui = {
       this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
       this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
                                         "password", "chat", "study", "play",
-                                        "admin_enter"]
+                                        "admin_enter", "enter_face"]
       this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
       this.inputEl = document.getElementById("input");
       this.inputEl.focus();
@@ -746,17 +763,24 @@ let tui = {
         tui.log_msg('@ finished tile protection drawing.')
     }
     this.tile_draw = false;
+    const player = game.things[game.player_id];
+    if (mode_name == 'command_thing' && (!player.carrying || !player.carrying.commandable)) {
+        this.log_msg('? not carrying anything commandable');
+        terminal.blink_screen();
+        this.switch_mode('play');
+        return;
+    };
     if (mode_name == 'admin_enter' && this.is_admin) {
         mode_name = 'admin';
     } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
-        let player_position = game.things[game.player_id].position;
         let thing_id = null;
         for (let t_id in game.things) {
             if (t_id == game.player_id) {
                 continue;
             }
             let t = game.things[t_id];
-            if (player_position[0] == t.position[0] && player_position[1] == t.position[1]) {
+            if (player.position[0] == t.position[0]
+                && player.position[1] == t.position[1]) {
                 thing_id = t_id;
                 break;
             }
@@ -839,16 +863,26 @@ let tui = {
             if (select_range.includes(t.position[0].toString()
                                       + ':' + t.position[1].toString())
                 && t.portable) {
-                this.selectables.push([t_id, t]);
+                this.selectables.push(t_id);
             }
         };
         if (this.selectables.length == 0) {
-            this.log_msg('none')
+            this.log_msg('none');
+            terminal.blink_screen();
+            this.switch_mode('play');
+            return;
         } else {
-            for (let [i, t] of this.selectables.entries()) {
-                this.log_msg(i + ': ' + explorer.get_thing_info(t[1]));
+            for (let [i, t_id] of this.selectables.entries()) {
+                const t = game.things[t_id];
+                this.log_msg(i + ': ' + explorer.get_thing_info(t));
             }
         }
+    } else if (this.mode.name == 'drop_thing') {
+        this.log_msg('Direction to drop thing to:');
+        this.selectables = ['HERE'].concat(Object.values(this.movement_keys));
+        for (let [i, direction] of this.selectables.entries()) {
+            this.log_msg(i + ': ' + direction);
+        };
     } else if (this.mode.name == 'command_thing') {
         server.send(['TASK:COMMAND', 'HELP']);
     } else if (this.mode.name == 'control_pw_pw') {
@@ -969,6 +1003,16 @@ let tui = {
       };
       this.full_refresh();
   },
+  pick_selectable: function(task_name) {
+      const i = parseInt(this.inputEl.value);
+      if (isNaN(i) || i < 0 || i >= this.selectables.length) {
+          tui.log_msg('? invalid index, aborted');
+      } else {
+          server.send(['TASK:' + task_name, tui.selectables[i]]);
+      }
+      this.inputEl.value = "";
+      this.switch_mode('play');
+  },
   draw_map: function() {
     if (!game.turn_complete && this.map_lines.length == 0) {
         return;
@@ -1066,7 +1110,7 @@ let tui = {
     let term_x = Math.max(0, -this.offset[1]);
     let map_y = Math.max(0, this.offset[0]);
     let map_x = Math.max(0, this.offset[1]);
-    for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
+    for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
         let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
         terminal.write(term_y, term_x, to_draw);
     }
@@ -1325,17 +1369,6 @@ let explorer = {
         if (game.fov[position_i] != '.') {
             info_to_cache += 'outside field of view';
         } else {
-            let terrain_char = game.map[position_i]
-            let terrain_desc = '?'
-            if (game.terrains[terrain_char]) {
-                terrain_desc = game.terrains[terrain_char];
-            };
-            info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
-            let protection = game.map_control[position_i];
-            if (protection == '.') {
-                protection = 'unprotected';
-            };
-            info_to_cache += 'PROTECTION: ' + protection + '\n';
             for (let t_id in game.things) {
                  let t = game.things[t_id];
                  if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
@@ -1345,8 +1378,29 @@ let explorer = {
                          protection = 'none';
                      }
                      info_to_cache += " / protection: " + protection + "\n";
+                     if (t.hat) {
+                         info_to_cache += t.hat.slice(0, 6) + '\n';
+                         info_to_cache += t.hat.slice(6, 12) + '\n';
+                         info_to_cache += t.hat.slice(12, 18) + '\n';
+                     }
+                     if (t.face) {
+                         info_to_cache += t.face.slice(0, 6) + '\n';
+                         info_to_cache += t.face.slice(6, 12) + '\n';
+                         info_to_cache += t.face.slice(12, 18) + '\n';
+                     }
                  }
             }
+            let terrain_char = game.map[position_i]
+            let terrain_desc = '?'
+            if (game.terrains[terrain_char]) {
+                terrain_desc = game.terrains[terrain_char];
+            };
+            info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
+            let protection = game.map_control[position_i];
+            if (protection == '.') {
+                protection = 'unprotected';
+            };
+            info_to_cache += 'PROTECTION: ' + protection + '\n';
             if (this.position in game.portals) {
                 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
             }
@@ -1410,7 +1464,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
     }
     if (tui.mode.has_input_prompt && event.key == 'Enter'
         && tui.inputEl.value.length == 0
-        && ['chat', 'command_thing', 'take_thing',
+        && ['chat', 'command_thing', 'take_thing', 'drop_thing',
             'admin_enter'].includes(tui.mode.name)) {
         if (tui.mode.name != 'chat') {
             tui.log_msg('@ aborted');
@@ -1427,20 +1481,21 @@ tui.inputEl.addEventListener('keydown', (event) => {
         tui.login_name = tui.inputEl.value;
         server.send(['LOGIN', tui.inputEl.value]);
         tui.inputEl.value = "";
-    } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
-        if (tui.task_action_on('command')) {
-            server.send(['TASK:COMMAND', tui.inputEl.value]);
-            tui.inputEl.value = "";
-        }
-    } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
-        const i = parseInt(tui.inputEl.value);
-        if (isNaN(i) || i < 0 || i >= tui.selectables.length) {
-            tui.log_msg('? invalid index, aborted');
+    } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
+        if (tui.inputEl.value.length != 18) {
+            tui.log_msg('? wrong input length, aborting');
         } else {
-            server.send(['TASK:PICK_UP', tui.selectables[i][0]]);
+            server.send(['PLAYER_FACE', tui.inputEl.value]);
         }
         tui.inputEl.value = "";
-        tui.switch_mode('play');
+        tui.switch_mode('edit');
+    } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
+        server.send(['TASK:COMMAND', tui.inputEl.value]);
+        tui.inputEl.value = "";
+    } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
+        tui.pick_selectable('PICK_UP');
+    } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') {
+        tui.pick_selectable('DROP');
     } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
         if (tui.inputEl.value.length == 0) {
             tui.log_msg('@ aborted');
@@ -1519,14 +1574,14 @@ tui.inputEl.addEventListener('keydown', (event) => {
     } else if (tui.mode.name == 'play') {
           if (tui.mode.mode_switch_on_key(event)) {
               null;
-          } else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) {
-              server.send(["TASK:DROP"]);
           } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
               server.send(["TASK:INTOXICATE"]);
           } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
               server.send(["TASK:DOOR"]);
           } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
               server.send(["TASK:INSTALL"]);
+          } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
+              server.send(["TASK:WEAR"]);
           } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
               server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
           } else if (event.key === tui.keys.teleport) {
@@ -1634,9 +1689,6 @@ document.getElementById("toggle_map_mode").onclick = function() {
     tui.toggle_map_mode();
     tui.full_refresh();
 };
-document.getElementById("drop_thing").onclick = function() {
-    server.send(['TASK:DROP']);
-};
 document.getElementById("flatten").onclick = function() {
     server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
 };
@@ -1649,17 +1701,23 @@ document.getElementById("consume").onclick = function() {
 document.getElementById("install").onclick = function() {
     server.send(['TASK:INSTALL']);
 };
+document.getElementById("wear").onclick = function() {
+    server.send(['TASK:WEAR']);
+};
 document.getElementById("teleport").onclick = function() {
     game.teleport();
 };
 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
+    if (move_button.id.startsWith('key_')) {  // not a move button
+        continue;
+    };
     let direction = move_button.id.split('_')[2].toUpperCase();
     move_button.onclick = function() {
-        if (tui.mode.available_actions.includes("move")
-            || tui.mode.available_actions.includes("move_explorer")) {
+        if (tui.mode.available_actions.includes("move")) {
             server.send(['TASK:MOVE', direction]);
-        } else {
+        } else if (tui.mode.available_actions.includes("move_explorer")) {
             explorer.move(direction);
+            tui.full_refresh();
         };
     };
 };