cmd_THING_MUSICPLAYER_PLAYLIST_ITEM, cmd_TERRAIN,
cmd_THING_BOTTLE_EMPTY, cmd_PLAYER_FACE,
cmd_GOD_PLAYER_FACE, cmd_GOD_PLAYER_HAT,
- cmd_GOD_PLAYERS_HAT_CHARS, cmd_PLAYER_HAT)
+ cmd_GOD_PLAYERS_HAT_CHARS, cmd_PLAYER_HAT,
+ cmd_TERRAIN_TAG, cmd_THING_DOOR_KEY,
+ cmd_THING_CRATE_ITEM)
from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP,
Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR,
Task_INTOXICATE, Task_COMMAND, Task_INSTALL,
- Task_WEAR, Task_SPIN)
+ Task_WEAR, Task_SPIN, Task_DANCE)
from plomrogue.things import (Thing_Player, Thing_Item, Thing_ItemSpawner,
Thing_SpawnPoint, Thing_SpawnPointSpawner,
Thing_Door, Thing_DoorSpawner, Thing_Bottle,
Thing_BottleSpawner, Thing_BottleDeposit,
Thing_MusicPlayer, Thing_Hat, Thing_HatRemixer,
Thing_Cookie, Thing_CookieSpawner, Thing_Psychedelic,
- Thing_PsychedelicSpawner)
+ Thing_PsychedelicSpawner, Thing_DoorKey,
+ Thing_Crate, Thing_CrateSpawner)
from plomrogue.config import config
game = Game(config['savefile'])
game.register_command(cmd_TURN)
game.register_command(cmd_MAP)
game.register_command(cmd_TERRAIN)
+game.register_command(cmd_TERRAIN_TAG)
game.register_command(cmd_MAP_LINE)
game.register_command(cmd_MAP_CONTROL_LINE)
game.register_command(cmd_MAP_CONTROL_PW)
game.register_command(cmd_GOD_PLAYERS_HAT_CHARS)
game.register_command(cmd_PLAYER_HAT)
game.register_command(cmd_THING_HAT_DESIGN)
+game.register_command(cmd_THING_DOOR_KEY)
+game.register_command(cmd_THING_CRATE_ITEM)
game.register_task(Task_WAIT)
game.register_task(Task_MOVE)
game.register_task(Task_WRITE)
game.register_task(Task_INSTALL)
game.register_task(Task_WEAR)
game.register_task(Task_SPIN)
+game.register_task(Task_DANCE)
game.register_thing_type(Thing_Player)
game.register_thing_type(Thing_Item)
game.register_thing_type(Thing_ItemSpawner)
game.register_thing_type(Thing_SpawnPoint)
game.register_thing_type(Thing_SpawnPointSpawner)
game.register_thing_type(Thing_Door)
+game.register_thing_type(Thing_DoorKey)
game.register_thing_type(Thing_DoorSpawner)
game.register_thing_type(Thing_Bottle)
game.register_thing_type(Thing_BottleSpawner)
game.register_thing_type(Thing_CookieSpawner)
game.register_thing_type(Thing_Psychedelic)
game.register_thing_type(Thing_PsychedelicSpawner)
+game.register_thing_type(Thing_Crate)
+game.register_thing_type(Thing_CrateSpawner)
game.read_savefile()
game.io.start_loop()
for port in config['servers']: