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Add item picking and dropping.
[plomrogue2] / rogue_chat.py
index 948f698c5949a3b87eea501dad06aecd82e8d09b..e15ee242e92d71e9c9e3a637e7e989f65f75ac13 100755 (executable)
@@ -2,13 +2,14 @@
 from plomrogue.game import Game
 from plomrogue.io_websocket import PlomWebSocketServer
 from plomrogue.io_tcp import PlomTCPServer
-from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_QUERY, cmd_PING,
+from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_PING, cmd_THING,
                                 cmd_MAP, cmd_TURN, cmd_MAP_LINE, cmd_GET_ANNOTATION,
                                 cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE,
                                 cmd_TASKS, cmd_MAP_CONTROL_LINE, cmd_MAP_CONTROL_PW,
-                                cmd_GOD_ANNOTATE, cmd_GOD_PORTAL)
-from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
-                             Task_FLATTEN_SURROUNDINGS)
+                                cmd_GOD_ANNOTATE, cmd_GOD_PORTAL, cmd_THING_TYPES)
+from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP,
+                             Task_DROP, Task_FLATTEN_SURROUNDINGS)
+from plomrogue.things import Thing_Player, Thing_Stone
 import sys
 
 if len(sys.argv) != 2:
@@ -20,7 +21,6 @@ game.register_command(cmd_PING)
 game.register_command(cmd_ALL)
 game.register_command(cmd_LOGIN)
 game.register_command(cmd_NICK)
-game.register_command(cmd_QUERY)
 game.register_command(cmd_TURN)
 game.register_command(cmd_MAP)
 game.register_command(cmd_MAP_LINE)
@@ -33,10 +33,16 @@ game.register_command(cmd_GOD_ANNOTATE)
 game.register_command(cmd_GOD_PORTAL)
 game.register_command(cmd_GET_GAMESTATE)
 game.register_command(cmd_TASKS)
+game.register_command(cmd_THING_TYPES)
+game.register_command(cmd_THING)
 game.register_task(Task_WAIT)
 game.register_task(Task_MOVE)
 game.register_task(Task_WRITE)
 game.register_task(Task_FLATTEN_SURROUNDINGS)
+game.register_task(Task_PICK_UP)
+game.register_task(Task_DROP)
+game.register_thing_type(Thing_Player)
+game.register_thing_type(Thing_Stone)
 game.read_savefile()
 game.io.start_loop()
 game.io.start_server(8000, PlomWebSocketServer)