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Add item picking and dropping.
[plomrogue2] / rogue_chat_curses.py
index 203f3eaefec758c879b3b7bc9edc451f2e385113..f69153f1006cb127cf9f25a24bf52e6c2b118330 100755 (executable)
@@ -72,14 +72,19 @@ def cmd_PLAYER_ID(game, player_id):
     game.player_id = player_id
 cmd_PLAYER_ID.argtypes = 'int:nonneg'
 
-def cmd_THING_POS(game, thing_id, position):
-    t = game.get_thing(thing_id, True)
-    t.position = position
-cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
+def cmd_THING(game, yx, thing_type, thing_id):
+    t = game.get_thing(thing_id)
+    if not t:
+        t = ThingBase(game, thing_id)
+        game.things += [t]
+    t.position = yx
+    t.type_ = thing_type
+cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type int:nonneg'
 
 def cmd_THING_NAME(game, thing_id, name):
-    t = game.get_thing(thing_id, True)
-    t.name = name
+    t = game.get_thing(thing_id)
+    if t:
+        t.name = name
 cmd_THING_NAME.argtypes = 'int:nonneg string'
 
 def cmd_MAP(game, geometry, size, content):
@@ -104,6 +109,10 @@ def cmd_MAP(game, geometry, size, content):
         }
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
 
+def cmd_FOV(game, content):
+    game.fov = content
+cmd_FOV.argtypes = 'string'
+
 def cmd_MAP_CONTROL(game, content):
     game.map_control_content = content
 cmd_MAP_CONTROL.argtypes = 'string'
@@ -114,7 +123,7 @@ def cmd_GAME_STATE_COMPLETE(game):
         game.tui.switch_mode('play')
     if game.tui.mode.shows_info:
         game.tui.query_info()
-    player = game.get_thing(game.player_id, False)
+    player = game.get_thing(game.player_id)
     if player.position in game.portals:
         game.tui.teleport_target_host = game.portals[player.position]
         game.tui.switch_mode('teleport')
@@ -151,14 +160,18 @@ def cmd_TASKS(game, tasks_comma_separated):
     game.tasks = tasks_comma_separated.split(',')
 cmd_TASKS.argtypes = 'string'
 
+def cmd_THING_TYPE(game, thing_type, symbol_hint):
+    game.thing_types[thing_type] = symbol_hint
+cmd_THING_TYPE.argtypes = 'string char'
+
 def cmd_PONG(game):
     pass
 cmd_PONG.argtypes = ''
 
 class Game(GameBase):
-    thing_type = ThingBase
     turn_complete = False
     tasks = {}
+    thing_types = {}
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -167,7 +180,8 @@ class Game(GameBase):
         self.register_command(cmd_CHAT)
         self.register_command(cmd_PLAYER_ID)
         self.register_command(cmd_TURN)
-        self.register_command(cmd_THING_POS)
+        self.register_command(cmd_THING)
+        self.register_command(cmd_THING_TYPE)
         self.register_command(cmd_THING_NAME)
         self.register_command(cmd_MAP)
         self.register_command(cmd_MAP_CONTROL)
@@ -178,6 +192,7 @@ class Game(GameBase):
         self.register_command(cmd_GAME_ERROR)
         self.register_command(cmd_PLAY_ERROR)
         self.register_command(cmd_TASKS)
+        self.register_command(cmd_FOV)
         self.map_content = ''
         self.player_id = -1
         self.info_db = {}
@@ -186,6 +201,8 @@ class Game(GameBase):
     def get_string_options(self, string_option_type):
         if string_option_type == 'map_geometry':
             return ['Hex', 'Square']
+        elif string_option_type == 'thing_type':
+            return self.thing_types.keys()
         return None
 
     def get_command(self, command_name):
@@ -215,7 +232,7 @@ class TUI:
         self.mode_edit = self.Mode('edit', 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so).  Just enter any printable ASCII character to imprint it on the ground below you.')
         self.mode_annotate = self.Mode('annotate', 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so).  Hit Return to leave.', has_input_prompt=True, shows_info=True)
         self.mode_portal = self.Mode('portal', 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so).  Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target.  Hit Return to leave.', has_input_prompt=True, shows_info=True)
-        self.mode_chat = self.Mode('chat', 'This mode allows you to engage in chit-chat with other users.  Any line you enter into the input prompt that does not start with a "/" will be sent to all users.  Lines that start with a "/" are used for commands like:', has_input_prompt=True)
+        self.mode_chat = self.Mode('chat', 'This mode allows you to engage in chit-chat with other users.  Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message.  Lines that start with a "/" are used for commands like:', has_input_prompt=True)
         self.mode_waiting_for_server = self.Mode('waiting_for_server', 'Waiting for a server response.', is_intro=True)
         self.mode_login = self.Mode('login', 'Pick your player name.', has_input_prompt=True, is_intro=True)
         self.mode_post_login_wait = self.Mode('post_login_wait', 'Waiting for a server response.', is_intro=True)
@@ -240,6 +257,8 @@ class TUI:
             'switch_to_study': '?',
             'switch_to_edit': 'm',
             'flatten': 'F',
+            'take_thing': 'z',
+            'drop_thing': 'u',
             'toggle_map_mode': 'M',
             'hex_move_upleft': 'w',
             'hex_move_upright': 'e',
@@ -261,6 +280,7 @@ class TUI:
         self.disconnected = True
         self.force_instant_connect = True
         self.input_lines = []
+        self.fov = ''
         curses.wrapper(self.loop)
 
     def flash(self):
@@ -283,7 +303,9 @@ class TUI:
             self.socket_thread = threading.Thread(target=self.socket.run)
             self.socket_thread.start()
             self.disconnected = False
+            self.game.thing_types = {}
             self.socket.send('TASKS')
+            self.socket.send('THING_TYPES')
             self.switch_mode('login')
         except ConnectionRefusedError:
             self.log_msg('@ server connect failure')
@@ -332,7 +354,7 @@ class TUI:
         self.map_mode = 'terrain'
         self.mode = getattr(self, 'mode_' + mode_name)
         if self.mode.shows_info:
-            player = self.game.get_thing(self.game.player_id, False)
+            player = self.game.get_thing(self.game.player_id)
             self.explorer = YX(player.position.y, player.position.x)
         if self.mode.name == 'waiting_for_server':
             self.log_msg('@ waiting for server …')
@@ -418,18 +440,23 @@ class TUI:
             if not self.game.turn_complete:
                 return
             pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
-            info = 'TERRAIN: %s\n' % self.game.map_content[pos_i]
-            for t in self.game.things:
-                if t.position == self.explorer:
-                    info += 'PLAYER @: %s\n' % t.name
-            if self.explorer in self.game.portals:
-                info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
-            else:
-                info += 'PORTAL: (none)\n'
-            if self.explorer in self.game.info_db:
-                info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
-            else:
-                info += 'ANNOTATION: waiting …'
+            info = 'outside field of view'
+            if self.game.fov[pos_i] == '.':
+                info = 'TERRAIN: %s\n' % self.game.map_content[pos_i]
+                for t in self.game.things:
+                    if t.position == self.explorer:
+                        info += 'THING: %s' % t.type_
+                        if hasattr(t, 'name'):
+                            info += ' (name: %s)' % t.name
+                        info += '\n'
+                if self.explorer in self.game.portals:
+                    info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
+                else:
+                    info += 'PORTAL: (none)\n'
+                if self.explorer in self.game.info_db:
+                    info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
+                else:
+                    info += 'ANNOTATION: waiting …'
             lines = msg_into_lines_of_width(info, self.window_width)
             height_header = 2
             for i in range(len(lines)):
@@ -468,7 +495,8 @@ class TUI:
                 map_lines_split += [list(map_content[start:end])]
             if self.map_mode == 'terrain':
                 for t in self.game.things:
-                    map_lines_split[t.position.y][t.position.x] = '@'
+                    symbol = self.game.thing_types[t.type_]
+                    map_lines_split[t.position.y][t.position.x] = symbol
             if self.mode.shows_info:
                 map_lines_split[self.explorer.y][self.explorer.x] = '?'
             map_lines = []
@@ -482,7 +510,7 @@ class TUI:
                     map_lines += [' '.join(line)]
             window_center = YX(int(self.size.y / 2),
                                int(self.window_width / 2))
-            player = self.game.get_thing(self.game.player_id, False)
+            player = self.game.get_thing(self.game.player_id)
             center = player.position
             if self.mode.shows_info:
                 center = self.explorer
@@ -507,6 +535,10 @@ class TUI:
                 content += "Available actions:\n"
                 if 'MOVE' in self.game.tasks:
                     content += "[%s] – move player\n" % ','.join(self.movement_keys)
+                if 'PICK_UP' in self.game.tasks:
+                    content += "[%s] – take thing under player\n" % self.keys['take_thing']
+                if 'DROP' in self.game.tasks:
+                    content += "[%s] – drop carried thing\n" % self.keys['drop_thing']
                 if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
                     content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
                 content += 'Other modes available from here:\n'
@@ -525,7 +557,7 @@ class TUI:
                 content += '[%s] – play mode\n' % self.keys['switch_to_play']
             elif self.mode == self.mode_chat:
                 content += '/nick NAME – re-name yourself to NAME\n'
-                content += '/msg USER TEXT – send TEXT to USER\n'
+                #content += '/msg USER TEXT – send TEXT to USER\n'
                 content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
                 content += '/%s or /study – switch to study mode\n' % self.keys['switch_to_study']
             for i in range(self.size.y):
@@ -619,7 +651,9 @@ class TUI:
                 self.input_ = ""
                 self.switch_mode('play')
             elif self.mode == self.mode_chat and key == '\n':
-                if self.input_[0] == '/':
+                if self.input_ == '':
+                    continue
+                if self.input_[0] == '/':  # FIXME fails on empty input
                     if self.input_ in {'/' + self.keys['switch_to_play'], '/play'}:
                         self.switch_mode('play')
                     elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
@@ -630,13 +664,13 @@ class TUI:
                             self.send('NICK ' + quote(tokens[1]))
                         else:
                             self.log_msg('? need login name')
-                    elif self.input_.startswith('/msg'):
-                        tokens = self.input_.split(maxsplit=2)
-                        if len(tokens) == 3:
-                            self.send('QUERY %s %s' % (quote(tokens[1]),
-                                                              quote(tokens[2])))
-                        else:
-                            self.log_msg('? need message target and message')
+                    #elif self.input_.startswith('/msg'):
+                    #    tokens = self.input_.split(maxsplit=2)
+                    #    if len(tokens) == 3:
+                    #        self.send('QUERY %s %s' % (quote(tokens[1]),
+                    #                                          quote(tokens[2])))
+                    #    else:
+                    #        self.log_msg('? need message target and message')
                     else:
                         self.log_msg('? unknown command')
                 else:
@@ -693,6 +727,10 @@ class TUI:
                 elif key == self.keys['flatten'] and\
                      'FLATTEN_SURROUNDINGS' in self.game.tasks:
                     self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
+                elif key == self.keys['take_thing'] and 'PICK_UP' in self.game.tasks:
+                    self.send('TASK:PICK_UP')
+                elif key == self.keys['drop_thing'] and 'DROP' in self.game.tasks:
+                    self.send('TASK:DROP')
                 elif key in self.movement_keys and 'MOVE' in self.game.tasks:
                     self.send('TASK:MOVE ' + self.movement_keys[key])
             elif self.mode == self.mode_edit: