#!/bin/sh
-# Abort the script on error.
-set -e
+# Wrapper to the script so that its suppressed server messages get read on exit.
+./start_server_client_union.sh "$@"
-# Use shell script's arguments for server and pipe server output to log file.
-./roguelike-server "$@" > log 2>&1 &
-
-# Give server some time to start up and exit on error.
-sleep 0.01
-
-# The client should not start if the server is not running. (If the server was
-# running in the foreground, any error exit of it so far would be caught by "set
-# -e" above. But "set -e" is blind to error codes generated in the background.)
-kill -0 $! 2> /dev/null
-
-# Give server some time (max. 10 seconds) to generate its worldstate file.
-i=0
-while [ ! -e server/worldstate ] && [ $i -le 1000 ]
-do
- sleep 0.01
- i=`expr $i + 1`
-done
-if [ ! -e server/worldstate ]
+# For some reason, mere sync won't ensure a log is written out, so wait a while.
+sync
+sleep 0.5
+if [ -e ./log ]
then
- echo "Server failed generating worldstate file within given time limit."
- false
+ cat log
fi
-
-# Only start the interface when everything else went well.
-kill -0 $! 2> /dev/null
-./roguelike-client