print(msg)
try:
- command = self.parser.parse(input_)
+ command, args = self.parser.parse(input_)
if command is None:
answer(connection_id, 'UNHANDLED_INPUT')
else:
if 'connection_id' in list(signature(command).parameters):
- command(connection_id=connection_id)
+ command(*args, connection_id=connection_id)
else:
- command()
- if store:
+ command(*args)
+ if store and not hasattr(command, 'dont_save'):
with open(self.game_file_name, 'a') as f:
f.write(input_ + '\n')
except parser.ArgError as e:
- answer(connection_id, 'ARGUMENT_ERROR ' + self.quote(str(e)))
+ answer(connection_id, 'ARGUMENT_ERROR ' + quote(str(e)))
except server_.game.GameError as e:
- answer(connection_id, 'GAME_ERROR ' + self.quote(str(e)))
+ answer(connection_id, 'GAME_ERROR ' + quote(str(e)))
def send(self, msg, connection_id=None):
"""Send message msg to server's client(s) via self.queues_out.
for connection_id in self.queues_out:
self.queues_out[connection_id].put(msg)
- def quote(self, string):
- """Quote & escape string so client interprets it as single token."""
- # FIXME: Don't do this as a method, makes no sense.
- quoted = []
- quoted += ['"']
- for c in string:
- if c in {'"', '\\'}:
- quoted += ['\\']
- quoted += [c]
- quoted += ['"']
- return ''.join(quoted)
+
+def quote(string):
+ """Quote & escape string so client interprets it as single token."""
+ quoted = []
+ quoted += ['"']
+ for c in string:
+ if c in {'"', '\\'}:
+ quoted += ['\\']
+ quoted += [c]
+ quoted += ['"']
+ return ''.join(quoted)
+
+
+def stringify_yx(tuple_):
+ """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x)."""
+ return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])