import game_common
import server_.game
import math
+from server_.game_error import GameError
class Map(game_common.Map):
neighbors[direction] = None
try:
neighbors[direction] = self.move(pos, direction)
- except server_.game.GameError:
+ except GameError:
pass
self.neighbors_to[pos] = neighbors
return neighbors
new_pos = mover(start_pos)
if new_pos[0] < 0 or new_pos[1] < 0 or \
new_pos[0] >= self.size[0] or new_pos[1] >= self.size[1]:
- raise server_.game.GameError('would move outside map bounds')
+ raise GameError('would move outside map bounds')
return new_pos
def move_LEFT(self, start_pos):