directions += [name[5:]]
return directions
+ def get_neighbors(self, pos):
+ neighbors = {}
+ if not hasattr(self, 'neighbors_to'):
+ self.neighbors_to = {}
+ if pos in self.neighbors_to:
+ return self.neighbors_to[pos]
+ for direction in self.get_directions():
+ neighbors[direction] = None
+ try:
+ neighbors[direction] = self.move(pos, direction)
+ except server_.game.GameError:
+ pass
+ self.neighbors_to[pos] = neighbors
+ return neighbors
+
def new_from_shape(self, init_char):
import copy
new_map = copy.deepcopy(self)
else:
return [start_pos[0] + 1, start_pos[1] + 1]
- def get_neighbors(self, pos):
- # DOWNLEFT, DOWNRIGHT, LEFT, RIGHT, UPLEFT, UPRIGHT (alphabetically)
- neighbors = [None, None, None, None, None, None] # e, d, c, x, s, w
- if pos[1] > 0:
- neighbors[2] = [pos[0], pos[1] - 1]
- if pos[1] < self.size[1] - 1:
- neighbors[3] = [pos[0], pos[1] + 1]
- # x, c, s, d, w, e # 3->0, 2->1, 5->4, 0->5
- if pos[0] % 2 == 1:
- if pos[0] > 0 and pos[1] > 0:
- neighbors[4] = [pos[0] - 1, pos[1] - 1]
- if pos[0] < self.size[0] - 1 and pos[1] > 0:
- neighbors[0] = [pos[0] + 1, pos[1] - 1]
- if pos[0] > 0:
- neighbors[5] = [pos[0] - 1, pos[1]]
- if pos[0] < self.size[0] - 1:
- neighbors[1] = [pos[0] + 1, pos[1]]
- else:
- if pos[0] > 0 and pos[1] < self.size[1] - 1:
- neighbors[5] = [pos[0] - 1, pos[1] + 1]
- if pos[0] < self.size[0] - 1 and pos[1] < self.size[1] - 1:
- neighbors[1] = [pos[0] + 1, pos[1] + 1]
- if pos[0] > 0:
- neighbors[4] = [pos[0] - 1, pos[1]]
- if pos[0] < self.size[0] - 1:
- neighbors[0] = [pos[0] + 1, pos[1]]
- return neighbors
-
class MapSquare(Map):
def move_DOWN(self, start_pos):
return [start_pos[0] + 1, start_pos[1]]
- def get_neighbors(self, pos):
- # DOWN, LEFT, RIGHT, UP (alphabetically)
- neighbors = [None, None, None, None]
- if pos[0] > 0:
- neighbors[3] = [pos[0] - 1, pos[1]]
- if pos[1] > 0:
- neighbors[1] = [pos[0], pos[1] - 1]
- if pos[0] < self.size[0] - 1:
- neighbors[0] = [pos[0] + 1, pos[1]]
- if pos[1] < self.size[1] - 1:
- neighbors[2] = [pos[0], pos[1] + 1]
- return neighbors
-
class FovMap: