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MAJOR re-write. Split plomrogue into a server and a client. Re-wrote large parts
[plomrogue] / src / main.c
diff --git a/src/main.c b/src/main.c
deleted file mode 100644 (file)
index c9e468b..0000000
+++ /dev/null
@@ -1,240 +0,0 @@
-/* main.c */
-
-#include "main.h" /* for world global */
-#include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
-#include <stdio.h> /* for FILE typedef, F_OK */
-#include <ncurses.h> /* for noecho(), curs_set(), keypad(), raw() */
-#include <time.h> /* for time() */
-#include <unistd.h> /* for getopt(), optarg */
-#include <stdint.h> /* for uint32_t */
-#include "windows.h" /* for structs WinMeta, Win, init_win_meta(),
-                      * draw_all_wins()
-                      */
-#include "readwrite.h" /* for try_fgetc(), read_uint32_bigendian(),
-                        * write_uint32_bigendian(), try_fopen(), try_fclose(),
-                        * try_fclose_unlink_rename(), try_fgetc_noeof(),
-                        */
-#include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
-                          * add_map_objects(), get_player()
-                          */
-#include "map.h" /* for struct Map, init_map() */
-#include "misc.h" /* for update_log(), save_game(), try_calloc(), load_game(),
-                   * check_tempfile(), check_files_xor(), load_interface_conf(),
-                   * rrand()
-                   */
-#include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
-#include "rexit.h" /* for exit_game() */
-#include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
-#include "control.h" /* for control_by_id(), player_control(),
-                      * get_available_keycode_to_action()
-                      */
-#include "map_object_actions.h" /* for init_map_object_actions() */
-
-
-
-int main(int argc, char *argv[])
-{
-    char * f_name = "main()";
-    world.turn = 0;        /* Turns to 1 when map and objects are initalized. */
-
-    /* Initialize commands and map object actions. */
-    init_command_db();
-    set_cleanup_flag(CLEANUP_COMMAND_DB);
-    init_map_object_actions();
-    set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS);
-
-    /* Check for corrupted savefile / recordfile savings. */
-    char * recordfile = "record";
-    char * savefile = "savefile";
-    char * recordfile_tmp = "record_tmp";
-    char * savefile_tmp   = "savefile_tmp";
-    check_files_xor(savefile, recordfile);
-    check_tempfile(recordfile_tmp);
-    check_tempfile(savefile_tmp);
-    check_tempfile("config/windows/Win_tmp_k");
-    check_tempfile("config/windows/Win_tmp_m");
-    check_tempfile("config/windows/Win_tmp_i");
-    check_tempfile("config/windows/Win_tmp_l");
-    check_tempfile("config/windows/toggle_order_tmp");
-
-    /* Read in startup options (i.e. replay option and replay start turn). */
-    int opt;
-    uint32_t start_turn;
-    world.interactive = 1;
-    while ((opt = getopt(argc, argv, "s::")) != -1)
-    {
-        switch (opt)
-        {
-            case 's':
-            {
-                world.interactive = 0;
-                start_turn = 0;
-                if (optarg)
-                {
-                    start_turn = atoi(optarg);
-                }
-                break;
-            }
-            default:
-            {
-                exit(EXIT_FAILURE);
-            }
-        }
-    }
-
-    /* Initialize log and map object definitions. */
-    world.score = 0;
-    world.log = try_calloc(1, sizeof(char), f_name);
-    set_cleanup_flag(CLEANUP_LOG);
-    update_log(" ");
-    init_map_object_defs("config/defs");
-    set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
-    world.map_obj_count = 0;
-
-    /* For interactive mode, try to load world state from savefile. */
-    FILE * file;
-    if (1 == world.interactive && 0 == access(savefile, F_OK))
-    {
-        load_game();
-        set_cleanup_flag(CLEANUP_MAP_OBJECTS);
-    }
-
-    /* For non-interactive mode, try to load world state from record file. */
-    else
-    {
-        if (0 == world.interactive)
-        {
-            file = try_fopen(recordfile, "r", f_name);
-            world.seed = read_uint32_bigendian(file);
-        }
-
-        /* For interactive-mode in newly started world, generate a start seed
-         * from the current time.
-         */
-        else
-        {
-            world.seed = time(NULL);
-            file = try_fopen(recordfile_tmp, "w", f_name);
-            write_uint32_bigendian(world.seed, file);
-            try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name);
-        }
-        world.mapseed = world.seed;
-    }
-
-    /* Generate map from seed and, if newly generated world, start positions of
-     * actors.
-     */
-    uint32_t restore_seed = world.seed;
-    world.seed = world.mapseed;
-    struct Map map = init_map();
-    world.map = &map;
-    set_cleanup_flag(CLEANUP_MAP);
-    if (0 == world.turn)
-    {
-        world.map_objs = NULL;
-        add_map_objects(0, 1);
-        add_map_objects(1, 1 + rrand() % 27);
-        add_map_objects(2, 1 + rrand() % 9);
-        add_map_objects(3, 1 + rrand() % 3);
-        add_map_objects(4, 1 + rrand() % 3);
-        add_map_objects(5, 1 + rrand() % 3);
-        set_cleanup_flag(CLEANUP_MAP_OBJECTS);
-        world.turn = 1;
-    }
-    world.seed = restore_seed;
-
-    /* Initialize window system and windows. */
-    init_win_meta();
-    set_cleanup_flag(CLEANUP_NCURSES);
-    noecho();
-    curs_set(0);
-    keypad(world.wmeta->screen, TRUE);
-    raw();
-    load_interface_conf();
-    set_cleanup_flag(CLEANUP_INTERFACE);
-
-    /* Focus map on player. */
-    struct MapObj * player = get_player();
-    struct Win * win_map = get_win_by_id('m');
-    win_map->center = player->pos;
-
-    /* Initialize player's inventory selection index to start position. */
-    world.inventory_sel = 0;
-
-    /* Replay mode. */
-    int key;
-    struct WinConf * wc;
-    if (0 == world.interactive)
-    {
-        int action = 0;
-        if (0 != start_turn)
-        {
-            while (world.turn != start_turn)
-            {
-                action = try_fgetc(file, f_name);
-                if (EOF == action)
-                {
-                    break;
-                }
-                if (   is_command_id_shortdsc(action, "drop")
-                    || is_command_id_shortdsc(action, "use"))
-                {
-                    world.inventory_sel = try_fgetc_noeof(file, f_name);
-                }
-                player_control_by_id(action);
-            }
-        }
-        while (1)
-        {
-            draw_all_wins();
-            key = getch();
-            wc = get_winconf_by_win(world.wmeta->active);
-            if  (   (1 == wc->view && wingeom_control(key))
-                 || (2 == wc->view && winkeyb_control(key)))
-            {
-                continue;
-            }
-            if (   EOF != action
-                && key == get_available_keycode_to_action("wait"))
-            {
-                action = try_fgetc(file, f_name);
-                if (EOF != action)
-                {
-                    if (   is_command_id_shortdsc(action, "drop")
-                        || is_command_id_shortdsc(action, "use"))
-                    {
-                        world.inventory_sel = try_fgetc_noeof(file, f_name);
-                    }
-                    player_control_by_id(action);
-                }
-            }
-            else if (meta_control(key))
-            {
-                try_fclose(file, f_name);
-                exit_game();
-            }
-        }
-    }
-
-    /* Interactive mode. */
-    else
-    {
-        while (1)
-        {
-            save_game();
-            draw_all_wins();
-            key = getch();
-            wc = get_winconf_by_win(world.wmeta->active);
-            if  (   (1 == wc->view && wingeom_control(key))
-                 || (2 == wc->view && winkeyb_control(key))
-                 || (0 != player->lifepoints && player_control_by_key(key)))
-            {
-                continue;
-            }
-            if (meta_control(key))
-            {
-                exit_game();
-            }
-        }
-    }
-}