+++ /dev/null
-/* main.c */
-
-#include "main.h" /* for world global */
-#include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
-#include <stdio.h> /* for FILE typedef, F_OK */
-#include <ncurses.h> /* for noecho(), curs_set(), keypad(), raw() */
-#include <time.h> /* for time() */
-#include <unistd.h> /* for getopt(), optarg */
-#include <stdint.h> /* for uint32_t */
-#include "windows.h" /* for structs WinMeta, Win, init_win_meta(),
- * draw_all_wins()
- */
-#include "readwrite.h" /* for try_fgetc(), read_uint32_bigendian(),
- * write_uint32_bigendian(), try_fopen(), try_fclose(),
- * try_fclose_unlink_rename(), try_fgetc_noeof(),
- */
-#include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
- * add_map_objects(), get_player()
- */
-#include "map.h" /* for struct Map, init_map() */
-#include "misc.h" /* for update_log(), save_game(), try_calloc(), load_game(),
- * check_tempfile(), check_files_xor(), load_interface_conf(),
- * rrand()
- */
-#include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
-#include "rexit.h" /* for exit_game() */
-#include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
-#include "control.h" /* for control_by_id(), player_control(),
- * get_available_keycode_to_action()
- */
-#include "map_object_actions.h" /* for init_map_object_actions() */
-
-
-
-int main(int argc, char *argv[])
-{
- char * f_name = "main()";
- world.turn = 0; /* Turns to 1 when map and objects are initalized. */
-
- /* Initialize commands and map object actions. */
- init_command_db();
- set_cleanup_flag(CLEANUP_COMMAND_DB);
- init_map_object_actions();
- set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS);
-
- /* Check for corrupted savefile / recordfile savings. */
- char * recordfile = "record";
- char * savefile = "savefile";
- char * recordfile_tmp = "record_tmp";
- char * savefile_tmp = "savefile_tmp";
- check_files_xor(savefile, recordfile);
- check_tempfile(recordfile_tmp);
- check_tempfile(savefile_tmp);
- check_tempfile("config/windows/Win_tmp_k");
- check_tempfile("config/windows/Win_tmp_m");
- check_tempfile("config/windows/Win_tmp_i");
- check_tempfile("config/windows/Win_tmp_l");
- check_tempfile("config/windows/toggle_order_tmp");
-
- /* Read in startup options (i.e. replay option and replay start turn). */
- int opt;
- uint32_t start_turn;
- world.interactive = 1;
- while ((opt = getopt(argc, argv, "s::")) != -1)
- {
- switch (opt)
- {
- case 's':
- {
- world.interactive = 0;
- start_turn = 0;
- if (optarg)
- {
- start_turn = atoi(optarg);
- }
- break;
- }
- default:
- {
- exit(EXIT_FAILURE);
- }
- }
- }
-
- /* Initialize log and map object definitions. */
- world.score = 0;
- world.log = try_calloc(1, sizeof(char), f_name);
- set_cleanup_flag(CLEANUP_LOG);
- update_log(" ");
- init_map_object_defs("config/defs");
- set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
- world.map_obj_count = 0;
-
- /* For interactive mode, try to load world state from savefile. */
- FILE * file;
- if (1 == world.interactive && 0 == access(savefile, F_OK))
- {
- load_game();
- set_cleanup_flag(CLEANUP_MAP_OBJECTS);
- }
-
- /* For non-interactive mode, try to load world state from record file. */
- else
- {
- if (0 == world.interactive)
- {
- file = try_fopen(recordfile, "r", f_name);
- world.seed = read_uint32_bigendian(file);
- }
-
- /* For interactive-mode in newly started world, generate a start seed
- * from the current time.
- */
- else
- {
- world.seed = time(NULL);
- file = try_fopen(recordfile_tmp, "w", f_name);
- write_uint32_bigendian(world.seed, file);
- try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name);
- }
- world.mapseed = world.seed;
- }
-
- /* Generate map from seed and, if newly generated world, start positions of
- * actors.
- */
- uint32_t restore_seed = world.seed;
- world.seed = world.mapseed;
- struct Map map = init_map();
- world.map = ↦
- set_cleanup_flag(CLEANUP_MAP);
- if (0 == world.turn)
- {
- world.map_objs = NULL;
- add_map_objects(0, 1);
- add_map_objects(1, 1 + rrand() % 27);
- add_map_objects(2, 1 + rrand() % 9);
- add_map_objects(3, 1 + rrand() % 3);
- add_map_objects(4, 1 + rrand() % 3);
- add_map_objects(5, 1 + rrand() % 3);
- set_cleanup_flag(CLEANUP_MAP_OBJECTS);
- world.turn = 1;
- }
- world.seed = restore_seed;
-
- /* Initialize window system and windows. */
- init_win_meta();
- set_cleanup_flag(CLEANUP_NCURSES);
- noecho();
- curs_set(0);
- keypad(world.wmeta->screen, TRUE);
- raw();
- load_interface_conf();
- set_cleanup_flag(CLEANUP_INTERFACE);
-
- /* Focus map on player. */
- struct MapObj * player = get_player();
- struct Win * win_map = get_win_by_id('m');
- win_map->center = player->pos;
-
- /* Initialize player's inventory selection index to start position. */
- world.inventory_sel = 0;
-
- /* Replay mode. */
- int key;
- struct WinConf * wc;
- if (0 == world.interactive)
- {
- int action = 0;
- if (0 != start_turn)
- {
- while (world.turn != start_turn)
- {
- action = try_fgetc(file, f_name);
- if (EOF == action)
- {
- break;
- }
- if ( is_command_id_shortdsc(action, "drop")
- || is_command_id_shortdsc(action, "use"))
- {
- world.inventory_sel = try_fgetc_noeof(file, f_name);
- }
- player_control_by_id(action);
- }
- }
- while (1)
- {
- draw_all_wins();
- key = getch();
- wc = get_winconf_by_win(world.wmeta->active);
- if ( (1 == wc->view && wingeom_control(key))
- || (2 == wc->view && winkeyb_control(key)))
- {
- continue;
- }
- if ( EOF != action
- && key == get_available_keycode_to_action("wait"))
- {
- action = try_fgetc(file, f_name);
- if (EOF != action)
- {
- if ( is_command_id_shortdsc(action, "drop")
- || is_command_id_shortdsc(action, "use"))
- {
- world.inventory_sel = try_fgetc_noeof(file, f_name);
- }
- player_control_by_id(action);
- }
- }
- else if (meta_control(key))
- {
- try_fclose(file, f_name);
- exit_game();
- }
- }
- }
-
- /* Interactive mode. */
- else
- {
- while (1)
- {
- save_game();
- draw_all_wins();
- key = getch();
- wc = get_winconf_by_win(world.wmeta->active);
- if ( (1 == wc->view && wingeom_control(key))
- || (2 == wc->view && winkeyb_control(key))
- || (0 != player->lifepoints && player_control_by_key(key)))
- {
- continue;
- }
- if (meta_control(key))
- {
- exit_game();
- }
- }
- }
-}