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In save_game(), error-exit on earliest of writing errors, not after cascade of them.
[plomrogue] / src / misc.c
index cfa43caf14b7054e682d631a20b85e328a1bfbd9..1edd7d2ed56068ac594671a4440ede252e6e2bad 100644 (file)
@@ -133,17 +133,22 @@ extern void turn_over(struct World * world, char action)
 
 extern void save_game(struct World * world)
 {
-    uint8_t err;
     FILE * file = fopen("savefile", "w");
-    err = write_uint32_bigendian(world->seed, file);
-    err = err | write_uint32_bigendian(world->turn, file);
-    err = err | write_uint16_bigendian(world->player->pos.y + 1, file);
-    err = err | write_uint16_bigendian(world->player->pos.x + 1, file);
-    err = err | write_uint8(world->player->hitpoints, file);
-    err = err | write_map_objects(world, world->monster, file);
-    err = err | write_map_objects(world, world->item, file);
-    exit_err(err, world, "Error saving game.");
-    fclose(file);
+    exit_err(0 == file, world,
+             "Error saving game: Unable to open savefile for writing.");
+    if (   write_uint32_bigendian(world->seed, file)
+        || write_uint32_bigendian(world->turn, file)
+        || write_uint16_bigendian(world->player->pos.y + 1, file)
+        || write_uint16_bigendian(world->player->pos.x + 1, file)
+        || write_uint8(world->player->hitpoints, file)
+        || write_map_objects(world, world->monster, file)
+        || write_map_objects(world, world->item, file))
+    {
+        exit_err(1, world,
+                 "Error saving game: Trouble writing to opened savefile.");
+    }
+    exit_err(fclose(file), world,
+             "Error saving game: Unable to close opened savefile.");
 }