#include "main.h"
#include "yx_uint16.h"
+extern void exit_game(struct World * world, struct Map * map) {
+// Clean up and exit.
+ endwin();
+ free(map->cells);
+ uint16_t key;
+ for (key = 0; key <= world->keyswindata->max; key++)
+ free(world->keybindings[key].name);
+ free(world->keybindings);
+ free(world->keyswindata);
+ free(world->log);
+ exit (EXIT_SUCCESS); }
+
extern void textfile_sizes (FILE * file, uint16_t * linemax_p, uint16_t * n_lines_p) {
// Learn largest line length (linemax_p) and (n_lines_p if not set to NULL) number of lines.
uint16_t n_lines = 0;
write_uint16_bigendian(world->player->pos.x + 1, file);
fputc(world->player->hitpoints, file);
write_map_objects (world->monster, file, write_map_objects_monsterdata);
- write_map_objects (world->item, file, readwrite_map_objects_dummy);
+ write_map_objects (world->item, file, NULL);
fclose(file); }
extern void toggle_window (struct WinMeta * win_meta, struct Win * win) {