#include "windows.h"
#include "keybindings.h"
#include "readwrite.h"
-#include "objects_on_map.h"
+#include "map_objects.h"
+#include "map_object_actions.h"
#include "map.h"
#include "main.h"
+#include "yx_uint16.h"
+
+extern void exit_game(struct World * world, struct Map * map) {
+// Clean up and exit.
+ endwin();
+ free(map->cells);
+ uint16_t key;
+ for (key = 0; key <= world->keyswindata->max; key++)
+ free(world->keybindings[key].name);
+ free(world->keybindings);
+ free(world->keyswindata);
+ free(world->log);
+ exit (EXIT_SUCCESS); }
+
+extern void textfile_sizes (FILE * file, uint16_t * linemax_p, uint16_t * n_lines_p) {
+// Learn largest line length (linemax_p) and (n_lines_p if not set to NULL) number of lines.
+ uint16_t n_lines = 0;
+ int c = 0;
+ uint16_t linemax = 0;
+ uint16_t c_count = 0;
+ while (EOF != c) {
+ c_count++;
+ c = getc(file);
+ if ('\n' == c) {
+ if (c_count > linemax)
+ linemax = c_count + 1;
+ c_count = 0;
+ if (n_lines_p)
+ n_lines++; } }
+ fseek(file, 0, SEEK_SET);
+ * linemax_p = linemax;
+ if (n_lines_p)
+ * n_lines_p = n_lines; }
extern uint16_t rrand(char use_seed, uint32_t new_seed) {
// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability.
world->turn++;
rrand(1, world->seed * world->turn);
struct Monster * monster;
- for (monster = world->monster; monster != 0; monster = monster->cmo.next)
+ for (monster = world->monster; monster != 0; monster = monster->map_obj.next)
move_monster(world, monster); }
extern void save_game(struct World * world) {
write_uint16_bigendian(world->player->pos.x + 1, file);
fputc(world->player->hitpoints, file);
write_map_objects (world->monster, file, write_map_objects_monsterdata);
- write_map_objects (world->item, file, readwrite_map_objects_dummy);
+ write_map_objects (world->item, file, NULL);
fclose(file); }
extern void toggle_window (struct WinMeta * win_meta, struct Win * win) {
else if (change == '*') size.x++;
resize_active_win (win_meta, size); } }
+extern struct yx_uint16 find_passable_pos (struct Map * map) {
+// Return a random passable position on map.
+ struct yx_uint16 pos;
+ for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) {
+ pos.y = rrand(0, 0) % map->size.y;
+ pos.x = rrand(0, 0) % map->size.x; }
+ return pos; }
+
extern unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta,
struct Win * win_keys, struct Win * win_map, struct Win * win_info,
struct Win * win_log) {