t->pos.x = length;
}
free(t->fov_map);
- t->fov_map = do_fov && t->lifepoints ? build_fov_map(t) : t->fov_map;
+ t->fov_map= do_fov && t->lifepoints ? build_fov_map(t) : t->fov_map;
}
return 1;
}
static struct Thing * t = NULL;
if (t && ( parse_thing_type(tok0, tok1, t)
|| parse_thing_command(tok0, tok1, t)
- || parse_val(tok0, tok1, s[CMD_ARGUMENT], '8', (char *) &t->arg)
- || parse_val(tok0, tok1, s[CMD_PROGRESS], '8', (char *) &t->progress)
+ || parse_val(tok0, tok1, s[CMD_ARGUMENT], '8', (char *)&t->arg)
+ || parse_val(tok0, tok1, s[CMD_PROGRESS],'8',(char *)&t->progress)
- || parse_val(tok0, tok1, s[CMD_LIFEPOINTS],'8',(char *) &t->lifepoints)
+ || parse_val(tok0, tok1, s[CMD_LIFEPOINTS],'8',
+ (char *) &t->lifepoints)
|| parse_position(tok0, tok1, t)
|| parse_carry(tok0, tok1, t)));
else if (parse_val(tok0, tok1, s[CMD_THING], '8', (char *) &id))
{
t = add_thing(id, 0, 0);
set_cleanup_flag(CLEANUP_THINGS);
- t->fov_map = do_fov && t->lifepoints ? build_fov_map(t) : t->fov_map;
+ t->fov_map= do_fov && t->lifepoints ? build_fov_map(t) : t->fov_map;
}
}
else
|| parse_val(tok0, tok1, s[CMD_SEED_RAND], 'U', (char *) &world.seed)
|| parse_val(tok0, tok1, s[CMD_TURN], 'u', (char *) &world.turn)
|| parse_do_fov(tok0, tok1));
- else if (parse_val(tok0, tok1, s[CMD_SEED_MAP], 'U', (char *) &world.seed_map))
+ else if (parse_val(tok0, tok1, s[CMD_SEED_MAP],'U',(char *)&world.seed_map))
{
remake_map();
}
- else if (parse_val(tok0, tok1, s[CMD_MAKE_WORLD], 'U', (char *) &world.seed))
+ else if (parse_val(tok0, tok1, s[CMD_MAKE_WORLD],'U', (char *) &world.seed))
{
remake_world();
}