X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=inline;f=TODO;h=00b66b2ed702694a56b220423db14b4afab45476;hb=1452d43c6d7c89219cda91362da53ac8e4acb887;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue diff --git a/TODO b/TODO index 58a6a6b..00b66b2 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,24 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) -- implement field of view / line of sight and obstacles for those on the map +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +SERVER: -- why does an MapObjAct id of 0 fail? +- optimize too-slow AI / FOV algorithms -- make config file define to which map object type the player belongs +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: