X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=inline;f=TODO;h=2cc0adffa6874faf9540a6e43a1400364bdb75e0;hb=f934d0193c89585b9154210bf1ffb08aeebef12a;hp=00b66b2ed702694a56b220423db14b4afab45476;hpb=1452d43c6d7c89219cda91362da53ac8e4acb887;p=plomrogue diff --git a/TODO b/TODO index 00b66b2..2cc0adf 100644 --- a/TODO +++ b/TODO @@ -2,26 +2,22 @@ Next planned steps in plomrogue development: IN GENERAL: -- check for return values of *printf() +- expand use of hardcoded_strings module(s) -- be more strict and humble when allocating memory from the stack +SERVER: -- expand use of hardcoded_strings module(s) +- critical bug: replay and exit game state don't match BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -SERVER: - -- optimize too-slow AI / FOV algorithms - -- save confserver/world data in record and save file, too; handle them like god - commands - CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +