X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=inline;f=TODO;h=39201634f28666ab1c1f860aa7d998d584b32680;hb=8ffe86699061859b707a5054e32636d0212667e2;hp=85282def52fa92671d94e55476487e4bdfc6ba33;hpb=76ec1855b42a62dd569e3230120556854ca7329f;p=plomrogue diff --git a/TODO b/TODO index 85282de..3920163 100644 --- a/TODO +++ b/TODO @@ -2,28 +2,18 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - -- be more strict and humble when allocating memory from the stack - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- quote escaping in token_from_line() CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +