X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=inline;f=TODO;h=8ba459243520e95c96b518152f2895f08e5469c0;hb=778534bf6946fe0fef17e353c55678d248d8d09d;hp=17d136419b53d61ce5a03d2f5d6a540bc328c3b3;hpb=c53b42dfc7e4de104f9189428dd5b9a0d431c00a;p=plomrogue diff --git a/TODO b/TODO index 17d1364..8ba4592 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,23 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands -- why does an MapObjAct id of 0 fail? +- ensure atomic re-writing of savefile CLIENT: