X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=inline;f=TODO;h=ac004900a8c83b1d818290aafd2c4095a91928cd;hb=a1b5e2eaa1136d6ee40d6ec2e262cfab368c5880;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue diff --git a/TODO b/TODO index bc87d09..ac00490 100644 --- a/TODO +++ b/TODO @@ -7,27 +7,19 @@ BOTH SERVER/CLIENT: - check for return values of *printf() -- make config files format more readable / self-explanatory +- be more strict and humble when allocating memory from the stack -SERVER: - -- implement field of view / line of sight and obstacles for those on the map +- maps are always as wide as high, so only use one of the two values -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +SERVER: - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file - - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files -- rename confserver/defs to confserver/map_objects - CLIENT: - enable toggling of window borders - make log scrollable - -- re-organize code: empty misc.h into proper modules, split up windows.h