X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=sidebyside;f=README;h=8f88848d18fa2d6fa343abccce72d240af133c7b;hb=c9236f6eeef3a5cbb4a4cdd7dc04115753fd17cc;hp=0b0bee06d12b4c4e57e0357f1a7603b9f508aa25;hpb=34e2422eb0fe0066ba4e6b106ec83dc4bd7adc67;p=plomrogue diff --git a/README b/README index 0b0bee0..8f88848 100644 --- a/README +++ b/README @@ -56,11 +56,14 @@ p - pick up item D - drop item selected in inventory u - use item selected in inventory -UP - navigate upwards in Inventory -DOWN - navigate downwards in inventory +Up - navigate upwards in inventory +Down - navigate downwards in inventory -Save files and replay game recording ------------------------------------- +PgUp - scroll upwards in "Things here" window +PgDn - scroll downwards in "Things here" window + +Save files, replay game recording, starting over +------------------------------------------------ By default, the game state is saved in the file ./save, and read from there on (server) restart. Another file name to use can be given with the -l option (i.e. @@ -97,3 +100,5 @@ by the server for newline-delimited commands. The ./server/out file contains server messages to be read by clients. The ./server/worldstate file contains a serialized representation of the game world's data as it is to be visible to the player / the player's client. + +See ./README_engine for more stuff.