X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=sidebyside;f=README;h=ce60e55572fd4d3fdf6922e21cb63a78c8cd69bd;hb=491e8bc8e7a9b1d312256817c0b8be7e05b127be;hp=71fad4ebcb739656f576c608c3557d5f748ded43;hpb=cb4bbc0c2d65535d1d47822d86ad88194243a31a;p=plomrogue diff --git a/README b/README index 71fad4e..ce60e55 100644 --- a/README +++ b/README @@ -16,8 +16,9 @@ shortest-path-wise nearest enemy (any animate being of a different species) visible to them. If they see no enemy, they just wait. Every move of yours re-writes a file "savefile" that describes the new state of -the world. Once you re-start the game, the game state is recreated from the -"savefile" file. To start over in a new world, simply delete this file. +dthe world, if more than 15 seconds have passed since its last writing. Once you +re-start the game, the game state is recreated from the "savefile" file. To +start over in a new world, simply delete this file. System requirements / installation / running the game ----------------------------------------------------- @@ -84,10 +85,9 @@ Hacking / server internals and configuration -------------------------------------------- The game world is set up and made subject to player commands by -./roguelike-server. It's controlled by commands explained in the file … -The server usually reads these from the files ./server/in (written to by -./roguelike-client), ./confserver/world, ./record and ./savefile. See the file -./SERVER_COMMANDS for details. +./roguelike-server. It's controlled by commands explained in the file +./SERVER_COMMANDS. The server usually reads these from the files ./server/in +(written to by ./roguelike-client), ./confserver/world, ./record and ./savefile. All source files are thoroughly documented to explain more details of plomrogue's internals. The ./roguelike-server executable can be run with a -v