X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=sidebyside;f=TODO;h=00d57718fdc8b2206cfa1d23417f3ebbef1f2e34;hb=5fd4be90f125e318a2fcaa0b92329511cb178f5a;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=9591db5a35ff15c0950eb692625d297faefd0646;p=plomrogue diff --git a/TODO b/TODO index 640bbf9..00d5771 100644 --- a/TODO +++ b/TODO @@ -1,25 +1,20 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) -SERVER: +- use __func__ instead of f_name -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? +BOTH SERVER/CLIENT: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping