X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=sidebyside;f=TODO;h=39201634f28666ab1c1f860aa7d998d584b32680;hb=8ffe86699061859b707a5054e32636d0212667e2;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hpb=cba026e6780e949b34087ac7e752f7e4af372230;p=plomrogue diff --git a/TODO b/TODO index 46a647e..3920163 100644 --- a/TODO +++ b/TODO @@ -2,26 +2,18 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - -SERVER: - -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- quote escaping in token_from_line() CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +