X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=sidebyside;f=TODO;h=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hb=7433f56ec2c6cc51bc497e3c0c67d2fe3e6ab64a;hp=17d136419b53d61ce5a03d2f5d6a540bc328c3b3;hpb=c53b42dfc7e4de104f9189428dd5b9a0d431c00a;p=plomrogue diff --git a/TODO b/TODO index 17d1364..46a647e 100644 --- a/TODO +++ b/TODO @@ -9,19 +9,17 @@ BOTH SERVER/CLIENT: - be more strict and humble when allocating memory from the stack +- maps are always as wide as high, so only use one of the two values + SERVER: -- implement field of view / line of sight and obstacles for those on the map +- optimize too-slow AI / FOV algorithms - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file - - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files -- why does an MapObjAct id of 0 fail? - CLIENT: - enable toggling of window borders