X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=sidebyside;f=TODO;h=76c8a4706fda6b8c8186bfb977eb1fe47452238b;hb=8c06886c0abb95f74eefba52c0bb967b215f2126;hp=825be244f0d58bf5a243e396d5540ae7084a14ea;hpb=539f4419afa0966d67b341dc6b30a6174bd3f844;p=plomrogue diff --git a/TODO b/TODO index 825be24..76c8a47 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,32 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- check for return values of *printf() + +- be more strict and humble when allocating memory from the stack + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - SERVER: -- implement field of view / line of sight and obstacles for those on the map +- consider + -- is it actually useful to define map object action ids in the config file? +- save confserver/world data in record and save file, too; handle them like god + commands -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- ensure atomic re-writing of savefile CLIENT: - enable toggling of window borders - make log scrollable + +- do something about a growing log slowing down the client