X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;ds=sidebyside;f=rogue_chat_curses.py;h=203f3eaefec758c879b3b7bc9edc451f2e385113;hb=27c9f26f715fd388087beea4b2cfb7eb495b1cc3;hp=946c8ae3315e86f5c645d002dc0a1ca6138923d6;hpb=35a30b2b2579f5cac20ba94cd5e162d11fd283ee;p=plomrogue2 diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index 946c8ae..203f3ea 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -2,6 +2,7 @@ import curses import queue import threading +import time from plomrogue.game import GameBase from plomrogue.parser import Parser from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex @@ -257,11 +258,47 @@ class TUI: for k in keys_conf: self.keys[k] = keys_conf[k] self.show_help = False + self.disconnected = True + self.force_instant_connect = True + self.input_lines = [] curses.wrapper(self.loop) def flash(self): curses.flash() + def connect(self): + + def handle_recv(msg): + if msg == 'BYE': + self.socket.close() + else: + self.queue.put(msg) + + self.log_msg('@ attempting connect') + socket_client_class = PlomSocketClient + if self.host.startswith('ws://') or self.host.startswith('wss://'): + socket_client_class = WebSocketClient + try: + self.socket = socket_client_class(handle_recv, self.host) + self.socket_thread = threading.Thread(target=self.socket.run) + self.socket_thread.start() + self.disconnected = False + self.socket.send('TASKS') + self.switch_mode('login') + except ConnectionRefusedError: + self.log_msg('@ server connect failure') + self.disconnected = True + self.switch_mode('waiting_for_server') + self.do_refresh = True + + def reconnect(self): + self.log_msg('@ attempting reconnect') + self.send('QUIT') + time.sleep(0.1) # FIXME necessitated by some some strange SSL race + # conditions with ws4py, find out what exactly + self.switch_mode('waiting_for_server') + self.connect() + def send(self, msg): try: if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed: @@ -269,6 +306,8 @@ class TUI: self.socket.send(msg) except (BrokenPipeError, BrokenSocketConnection): self.log_msg('@ server disconnected :(') + self.disconnected = True + self.force_instant_connect = True self.do_refresh = True def log_msg(self, msg): @@ -310,7 +349,6 @@ class TUI: self.restore_input_values() def loop(self, stdscr): - import time import datetime def safe_addstr(y, x, line): @@ -324,38 +362,6 @@ class TUI: stdscr.insstr(y, self.size.x - 2, ' ') stdscr.addstr(y, x, cut) - def connect(): - - def handle_recv(msg): - if msg == 'BYE': - self.socket.close() - else: - self.queue.put(msg) - - socket_client_class = PlomSocketClient - if self.host.startswith('ws://') or self.host.startswith('wss://'): - socket_client_class = WebSocketClient - while True: - try: - self.socket = socket_client_class(handle_recv, self.host) - self.socket_thread = threading.Thread(target=self.socket.run) - self.socket_thread.start() - self.socket.send('TASKS') - self.switch_mode('login') - return - except ConnectionRefusedError: - self.log_msg('@ server connect failure, trying again …') - draw_screen() - stdscr.refresh() - time.sleep(1) - - def reconnect(): - self.send('QUIT') - time.sleep(0.1) # FIXME necessitated by some some strange SSL race - # conditions with ws4py, find out what exactly - self.switch_mode('waiting_for_server') - connect() - def handle_input(msg): command, args = self.parser.parse(msg) command(*args) @@ -495,8 +501,8 @@ class TUI: map_y += 1 def draw_help(): - content = "%s mode help (hit any key to disappear)\n\n%s\n\n" % (self.mode.name, - self.mode.help_intro) + content = "%s mode help\n\n%s\n\n" % (self.mode.name, + self.mode.help_intro) if self.mode == self.mode_play: content += "Available actions:\n" if 'MOVE' in self.game.tasks: @@ -559,13 +565,18 @@ class TUI: self.explorer = YX(0, 0) self.input_ = '' input_prompt = '> ' - connect() - last_ping = datetime.datetime.now() - interval = datetime.timedelta(seconds=30) + interval = datetime.timedelta(seconds=5) + last_ping = datetime.datetime.now() - interval while True: + if self.disconnected and self.force_instant_connect: + self.force_instant_connect = False + self.connect() now = datetime.datetime.now() if now - last_ping > interval: - self.send('PING') + if self.disconnected: + self.connect() + else: + self.send('PING') last_ping = now if self.do_refresh: draw_screen() @@ -613,8 +624,6 @@ class TUI: self.switch_mode('play') elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}: self.switch_mode('study') - elif self.input_ == '/reconnect': - reconnect() elif self.input_.startswith('/nick'): tokens = self.input_.split(maxsplit=1) if len(tokens) == 2: @@ -650,7 +659,7 @@ class TUI: elif self.mode == self.mode_teleport and key == '\n': if self.input_ == 'YES!': self.host = self.teleport_target_host - reconnect() + self.reconnect() else: self.log_msg('@ teleport aborted') self.switch_mode('play')