X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=README;h=39fb9222ee87f59262329d1b53e7635abd9b9307;hb=5ab44c9fcd8d0186ec42e5523437a36e47a19673;hp=beadb16c232866ed5808e95810dc7034fdeef0e7;hpb=7f1b0fb8bbd4f8c4f07c7d86fb8de0050d925f46;p=plomrogue diff --git a/README b/README index beadb16..39fb922 100644 --- a/README +++ b/README @@ -2,16 +2,18 @@ plomrogue ========= plomlompom tries to build his own roguelike. Currently, it doesn't do -much, apart from managing some example ncurses windows in a bizarre -fashion. You can move around a player and meet an enemy, but they don't -really fight. The map gets generated randomly. There is only one save -file (named "savefile"), and it gets overwritten each new turn. To start -over with a new world, delete it. +much interesting, apart from managing some ncurses windows in a bizarre +fashion. You can move around a player and meet a random number enemies; +they will occasionally hit you (and each other) on contact, but without +consequences (no hitpoints implemented yet). The map gets generated +randomly, too. There is only one save file (named "savefile"), and it +gets overwritten each new turn. To start over with a new world, delete +it. Install/run ----------- -Dependencies: ncurses. +Dependencies: the ncurses library. git clone https://github.com/plomlompom/plomrogue cd plomrogue