X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=README;h=71ae842fe1508bfcd74fd9ac93f007677142dca2;hb=20200628949f92fb81dc0efd2ebc39d5e9d0e8f5;hp=900a35741a25422d106b42ea458c6bd599c39893;hpb=86b709480ddf933fdb9f1d7448c47b761759b7c3;p=plomrogue diff --git a/README b/README index 900a357..71ae842 100644 --- a/README +++ b/README @@ -25,19 +25,25 @@ start over in a new world, simply delete this file. System requirements / installation / running the game ----------------------------------------------------- -The game is expected to run on Unix systems that contain the ncurses library and -Python3. To be built, GCC is expected, or at least some C compiler properly -masking as it. Do the following steps: +The game is expected to run: +- on Unix systems with a vt100-like terminal environment (xterm will do) +- that contain the ncurses library +- and Python3 (version >= 3.2.3). + +To build it, this is furthermore necessary: +- gcc (version >= 4.7.2); some llvm masked as gcc was tested successfully on OSX +- libc library headers (libc6-dev?) +- ncurses library headers (libncurses5-dev?) + +To build and start, do the following steps: -$ git clone https://github.com/plomlompom/plomrogue -$ cd plomrogue $ ./redo $ ./roguelike -(If you got a redo build system installed and in your $PATH, you could also do a -simple "redo" instead of "./redo". The ./redo script calls a simple partial -shell script implementation of redo stored below build/redo_scripts/, written by -Nils Dagsson Moskopp a.k.a. erlehmann.) +(If you got a version of djb's redo build system installed and in your $PATH, +you could also do a simple "redo" instead of "./redo". The ./redo script calls a +simple partial shell script implementation of redo stored below +./build/redo_scripts/, written by Nils Dagsson Moskopp a.k.a. erlehmann.) ./redo generates two executables ./roguelike-server and ./roguelike-client. ./roguelike is a pre-existing shell script that merely executes both of them,