X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=README;h=788089759ca199ca1461441dab62a35ff62aaed4;hb=71b47e848b6d47901693af4312f00b020641923c;hp=9951083f95a5a85f0e088d799e659a25a49cdba7;hpb=8a2d7a644435c3d0a6fba4f6d2f49e459a4e50f2;p=plomrogue diff --git a/README b/README index 9951083..7880897 100644 --- a/README +++ b/README @@ -3,16 +3,22 @@ plomrogue plomlompom tries to build his own roguelike. Currently, it doesn't do much, apart from managing some example ncurses windows in a bizarre -fashion. +fashion. You can move around a player and meet an enemy, but they don't +really fight. A map gets generated randomly; it's seed can be saved and +later reloaded. Install/run ----------- +Dependencies: ncurses. + git clone https://github.com/plomlompom/plomrogue cd plomrogue make ./roguelike +Use option -l to load an existing map seed. + Default keybindings ------------------- @@ -33,6 +39,8 @@ _ shrink window horizontally + grow window vertically - shrink window vertically +s save seed of map + w scroll map up x scroll map down a scroll map left