X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=README;h=9c14e9cd42186b20833ea409a8e3725f65d469cc;hb=0434fa6bdfd2a7195bf64d5fe50f5b8cfd0c38fc;hp=34e1c6ac67c3278301d5f11e6e98d7310427e915;hpb=96aac43b412040f7a6c78c74327250b1516d1e05;p=plomrogue diff --git a/README b/README index 34e1c6a..9c14e9c 100644 --- a/README +++ b/README @@ -3,11 +3,12 @@ plomrogue plomlompom tries to build his own roguelike. Currently, it doesn't do much interesting, apart from managing some ncurses windows in a bizarre -fashion. You can move around a player and meet three enemies; they will -occasionally hit you (and each other) on contact, but without -consequences (no hitpoints implemented yet). The map gets generated -randomly. There is only one save file (named "savefile"), and it gets -overwritten each new turn. To start over with a new world, delete it. +fashion. You can move around a player and meet a random number enemies. +They move randomly and will only accidentally hit you. You have 5 +hitpoints to lose before death, and so has each of them. The map gets +generated randomly, too. There is only one save file (named "savefile"), +and it gets overwritten each new turn. To start over with a new world, +delete it. Install/run ----------- @@ -43,6 +44,7 @@ w scroll map up x scroll map down a scroll map left d scroll map right +s center map on player t move player up b move player down f move player left