X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=00d57718fdc8b2206cfa1d23417f3ebbef1f2e34;hb=5fd4be90f125e318a2fcaa0b92329511cb178f5a;hp=16d126be2371c5374c1ab8b51ad0f58689f9700a;hpb=1008f26c7c6855f59222bcbe2cd1505ba8a6f28f;p=plomrogue diff --git a/TODO b/TODO index 16d126b..00d5771 100644 --- a/TODO +++ b/TODO @@ -1,28 +1,15 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +IN GENERAL: -- may err_line store the processed line internally as it does the line count +- expand use of hardcoded_strings module(s) -SERVER: +- use __func__ instead of f_name -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +BOTH SERVER/CLIENT: -- why does an MapObjAct id of 0 fail? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: @@ -30,4 +17,4 @@ CLIENT: - make log scrollable -- implement server-config-file-like parsing for client-config-files, too +- re-work unnecessary complex command / keybinding / server message mapping