X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=TODO;h=14006bfc702396ecc41aa3aac34286707a9acfc2;hb=51aa064d49b98de950dbcd7b154fa73d5d2eb359;hp=9226ff0def768bd29f9bbb0dc3dfa5a68a525f73;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue diff --git a/TODO b/TODO index 9226ff0..14006bf 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,17 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? +SERVER -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- document server commands CLIENT: @@ -24,4 +19,4 @@ CLIENT: - make log scrollable -- nav_inventory() expects too short inventory string length for i +- re-work unnecessary complex command / keybinding / server message mapping